fervidflux
Chieftain
I added an "Aluminum" Tech in the Industrial Age after Steel - giving Aluminum here instead of getting it in the Rocketry Tech in the Modern Age - I did this because I made WW1 aircraft just need Flight - while all other aircraft need aluminum as well. It makes it interesting - are you gonna go for tanks or WW2 aircraft? Plus, I find it more realistic then the ol' WW2 aircraft lumped in with the Helicopter in Advanced Flight. But unfortunately when I did this it threw my whole tech Age thing out of whack - during gameplay, I'll be able to aquire techs that aren't available in the current Age, plus when I do advance an Age I'll be missing a Tech or two required to advance! What's up with that?!?!?! How did I screw that up? It seemed so straightforward while programming it? Oh and by the way, it would be real nice if the Civ Edit Tech tree was user friendly and would adapt to added Techs with required branches - I still haven't figured how to alter that yet...
