Tobiyogi
King
... in conquered cities? I figured out that producing culture/ building culture buildings doesn't really help. I recently had an influential city with more than 100 C/ turn that revolted once again after more than 30 turns from conquest. If I place strong military units (I think the base strength is decisive), I can reduce the risk, but do I want to leave my best units behind or produce expansive units only for garison?
How do you solve those problems and how big is the risk to lose the city forever? How many revolts will it take?
How do you solve those problems and how big is the risk to lose the city forever? How many revolts will it take?