Maybe I shouldn't be pleased with this because my REX wasn't very rapid at all except maybe geographically, I reloaded and played on several times from various turns as I'd forgotten some stuff - like Medit kills my chance of bulbing Astro, that I'd want GLH in a coastal city etc or to change civics when I needed to
T1 I moved my scout onto the grasslands hill to the west to get a view. I saw the rice to the south, the coast west and a hut to the north. I decided I'd settle the PH unless mr scout saw any fishes next turn. I knew I'd lose fresh water and possibly easy trade routes but EXP gives health and I could now see the river was short.
Turn 2 the scout checked for fish and grabbed the hut. I got a scout - not so good on monarch where both can die real quick. There were no fishes so I settled on the PH and started a worker I think. Researched Agri - I wanted pottery and cottages on the FPs asap rather than farming the rice but farms on the floods would be OK until I could cottage them.
Scouts split up and explored. It soon beame apparent I was alone on a not very big island.They grabbed two goodie huts and I lucked out with new tech masonry. After agri I teched Wh Pot and BW. Another lucky hut got me Arch. I decided to be expansive with my 2nd city and grab the sheep, marble and rabbits 10 tiles to the east. This was probably a bad move but I had a bee in my bonnet about building the Oracle and marble would be handy. The furs would give early happiness - the island looked very short on that, the sheep, well the sheep could be eaten. I'd farmed and cottaged enough around my capital and I had 2 workers by then who could knock me up a road in 10 turns to connect with my cap and then dev the res around Hari. An archer had gone ahead a wee bit. One benefit of settling far out was that every CRE border pop would FB the max land and hopefully reduce the amount of scouts, archers and warriors for FBing.
My 2 scouts actually did sterling work, killing at least 4 bears (out of 6) a lion and a couple of wolves. I eventually lost one to a barb warrior. Otherwise the FB went well and I've had little trouble. I lost 2 archers to an axemen who got lucky once and then even luckier. I killed an archer. With my border pops I got everything except 1 sea tile FBed pretty early on with just 4 archers and a scout and now I can see everything except a that sea tile too. Will get eyes on that soon. There's only 1 barb galley out the ATM.
I researched AH for the sheep and then writing for a lib and to get CS from the oracle Asap. I teched to PH then maths and CoL. It took a while but with so liltte news from abroad (SH late, GW late no ToA) it looked do-able in Hari with Mids and GLH to follow. CoL came in 675BC and Oracle next turn and I took CS (which I promptly forgot to rev into BUR because I think Yasod was making a settler - I was too slow building these. I started mids in Hari but by 575 I remembered that chops would be better in Yasod bc of BUR and switched it to there.
Settler founded Thom 575BC - a weak city for food but I wanted Stone online asap and I could always spread some irr that way to farm. Plus there was chop for the GLH.
I'd forgotten I needed fishing and sailing too (I was teching alpha on autopilot) and that Mono for ORG REL would be a boon too so teched those as rapidly as I could, fortunately I'd had the slider on 0 before and typically for me had left it there longer than I needed so I could tech 100% all the time. Hari's library gave me a GS in 400bc so I made an acad in Yasod. I had to lose a couple of turns to anarchy when Mono came along and then into Confu. Nicely the gods spread Confu to Thom too so it benefited as well.
GLH came in at 25BC - I'd tried twice before and missed it by a turn or 2 around 75AD and gone back to 575 to try again (lame I know but i really wanted to prove I could do it and besides it's so powerful on water map - not that I have any water cities to trade with! Mids complete next turn and this time I've remembered to rev to REP. OK it was the turn after but I remembered.
Getting Optics and then Astro are now my priorities as well as 6 to 8 new cities. The pigs were finally settled in AD225 and I'll chop MoM in Wat as soon as I have Cal which is a PR for Astro think. I will not build any settlers in my cap now even though I am tempted. I'm growing it asap and its building an adequct for now cos the health is horrible. I only have the rice online having forgotten to hook up the sheep and not pastured the piggies yet. I'll start settlers in Hari in 5 turns when its grown and has a gran online to take whipping better.
Thom is too food poor for a settler and is building a forge. Colossus would be great but it's prob better to build somewhere new for the chops. Wat is too small.
Anyway thanks for reading. I'm quite pleased with where I'm at. I've no idea who or where the AIs are but optics and caravelles are not too far off methinks. I hope still to bulb Astro. Still i'm aware I've probably been too distracted by teching and wonder whoring so right now I'm gonna replay from turn one and settle settle settle!