naziassbandit
We have the example of european countries who fight a lot among history but they allways allies to face ottomans, or during the Reconquista of Iberian Peninsula against Arabs.
dh_epic
I think your example too complicate. So a better way to give similarities and diferences between civs, is something like that:
I must said that the ratios are mainly arbitrary and the model itself, could be improve, adding some features and discard others. This model is an aproach how S/D could be apply.
S = rR+lL+gG+tT+ aA, D = 1 - S and r+l+g+t+a = 1
S is a given ratio between 0 and 1. S could converge, more close to 1 or diverge more close to 0 trough the culture spread model among time.
S - similitary between 2 civs, D - diference between 2 civs.
R - Religion. How religion is similar or diferent from civ to civ? Religion is considered by their adherents as the truth faith and all others are wrong. So 2 diferents religions are exclusives to each other. So R = 0. If the religion is the same, like Christianism, but their practice is diferent, as Protestants (P), Catholics (C), Orthodoxs (O). So R between this diferent ways of practice the some religion is between 0 and 1. This is completed abstract, but suppose that R between this 3 divisions is 0.7 So R between O and C is 0.7 and R between O and P is 0.7 and R between P and C is0.7. Now suppose R between Portugueses and Spainish is 1,due both are Catholics. And r is weight that religion is in culture similarity and suppose is 0.35.
L - Language. Suppose that we take 2000 words and calcule how many words are similar and understandable between 2 civs. So if we achieve a ratio of 0.8 then this 2 languages are similar in 0.8, once again between Portuguese and Spainish, and once they're latin language this make sense. We could have also have the idiomatic expressions or grammaire, but to simplify we only count with ratio achieve above. And l is weight that language is in culture similarity and suppose is 0.35.
G - Gastronomy. we take the meals, some food and luxuries more commonly used by 2 civs. Some food are forbidden or forbiden in same days. So we can have a ratio between Portuguese and Spainish as 0.6. And g is weight that gastronomy is in culture similarity and suppose is 0.1.
T - Traditions or vice. Poligamy versus monogamy. The heritage go all to primogenit male. Mens take care og cattle. Wedding between childs are allowed. Clothes. And so one. So we can have a ratio between Portuguese and Spainish as 0.7. And t is weight that traditions is in culture similarity and suppose is 0.1.
A - Art. In early stages of game this is fundamentally jewellery, sculpture and architecture. After we add theatre, literature, and so one. The raw materials tied to geography and geology are the main aspects fallowed by style. So we can have a ratio between Portuguese and Spainish as 0.7. And a is weight that art is in culture similarity and suppose is 0.1.
I apply only 0.10 to tradition, gastronomy and art due religion allready include some of this factors and also contribute to modelling it.
If we apply the values to this model we have: S = 0.35x1 + 0.35x0.8 + 0.10x0.6 + 0.10x0.7 + 0.10x0.7 = 0.35 + 0.28 + 0.06 + 0.07 + 0.07 = 0.83.
Then we could say that spainish and portuguese culture are similar in 83%, and so diferents in 0.17%.
To the topic.
If the religion in cIV is the Rhye's approach then we have the problem solve. More religion units and religion improvements.
But if is anything else, some kind of culture spread model apply to religion, then the possibilities are more interstings. I think that we must tied to in real life religions and not push the imagination. Besides that I have same thoughts.
- How and when a particular religion appear.
By a technology. With ceremonial burial we have the pagan, nordic, blood and sacrificial cults. The mhysticism allow a higher degree of religioness. With polytheism we have the antropomorfic religions (Egypt, Greece, Rome, Hiduism, etc). When Monotehism is discover we could start have the monotheist religions. Tied this techs with Great People could be a way.
By a Great People. Lets think about Judaism, Christianism and Islam. They're all religions who come from desert one fallow the other and in some way the're related. Judaism stand tied to one nation/civ so is a spread weaklly religion. Christianism derive from Judaism but had the Roman Empire to could spread and stand mainly in Europe who have a moderate clima. Islam also come from desert and still mainlly a desert religion.
What factors: geographics, climatics and culturals define in what civ a religion came out.
- How citizens are converted.
In Europe the barbs are converted mainly when their king is converted. In America and Africa is due the colonialism and has tied to cultural assimilation of their people. Islam it spread by sword and taxation (the citizens in conquered territories who don't embrace Islam pay a tax). Some cultural similarities between the peoples of desert also contribute (Arabian desert, Sahara, Central Asia, Indonesian is an exception to this model).
The traditions of a civ culture give us the degree of tolerance to a certain religion. So if the beliefs and canones of a religion are in somehow according to traditional culture of a civ then more easily spreading to that civ. Or if the religion is brought frommore tech advanced a civ . The Aton cult is completely discard once the founding are dead. Islam that forbid alcool drinks are more problems to spread in civs who consumme alcool drinks. Civs with poligamy more easily accept Islam as they new religion
Building religion improvements and have active missionaries may increase a particular religion also, but in last case the degree of tolerance give the more fast or lower conversion, or any convertion at all.
Rulers decisions, or government type should also contribute to tolerate or not a particular religion (the intolerance against huguenotes and counter-reform contribute to France and Spain remain catholics).
Civs nearby tend spread each other they're culture and so therefore they're religion. A religion spread model is the more accurate and playable way.
Politheist civs easily accept monotheist religions, due it was one more God. And if replace the old gods by saints more easily they're be convert.
- How religions relate to each others, and with civs.
In early stage of religion, once a religion become an officila state religion they tend to embrace as many as civs at possible whatever the means. A civ recently convert and civs with a particular religion that are the most advance in techs tend to be more missionary and less tolerante with others civs. Schism inner a religion are tied to culture (catholics are mainly latins, protestants mainly germanics and orthodoxs mainly slavics). In Islam Xiits are Parsis and sunits arabs, turkish and malayans. Religion could act as a social, art and scientific constraint. Galileu in catholicism or the forbiden human pictures in Islam. In Budhism Tibetans, Mongols and Koreans are Nikaya and Thais and Khmers are Mahayana. So discovery, say Islam a civ could adopt Sunism or Xiism, like a governmental type choice. The same to Chrystianism and Catholic first and Orthodoxy after and coptas, nestorian and several others forms of Chystianity. Once Protestantism is available with discovery of Printing Press other option appear. In case of Islam the option it was not so long, it could choosed once Mohamad died, some like a trigger event who force that choice. The same to Budhism. The choice of a particular religion could be arbitrary, unless the diferents divisions of a religion, who must have the main religion back, and could be tied to the mainly feel of civics/citizens.
Once a civ discover a religion others civs don't need discover it anymore, something like great wonders. A division of a particular religion act as the same, but could be discover by any civ who adopt the main religion.