Beloyar
Demigod
I agree we need religions in civ. Similar to governments, or there can be multi-religious society in a civ.
Like the aggressiveness scale, there could be a religiosness scale for each civ from 1 to 5.
Likewise, since all civs were already assigned particular bonuses and favorite gov't types and least liked gov't types, we can also assign them a favorite and least liked religion.
Beloyar, this idea intrigues me. Could you expand on this one a little more?
If I understand your implication, the diplomacy model could allow religious conversion as a chip for the bargaining table, in exchange for a peace treaty.
Perhaps conversion could also be traded in exchange for other items in the diplomacy model bargaining table.
Perhaps a low religion civ would sell its devotion fairly cheaply, since its faith is of little concern to it; whereas a higher religion civ would sell its devotion only for the highest price in gold, technology, alliances, etc. Civs on the highest end of the religion scale would never sell their devotion (or secularness) for any price or even to save their civs existence.
I like your ideas. Please continue.
CiverDan said:Putting religion in the game can be a bit touchy. Things in the game to encourage (even unitentionally) war between different religions is a big nono. True this may not be true to history, but I do not want religious warfare in the game. I think Atari/Infogrames have erred on the side of caution to keep things out of the game that could be viewed as controversial, i.e. removing some spy functions before Civ 3 was released.
Chieftess said:I think that you'd be able to choose the religion for your civ. Maybe it would allow for more or less successful culture flipping. Perhaps you can build certain buildings/units with certain religions. In a scenario, it can be used to unite several provinces under a common ideal (several middle age civilizations did that -- Russia, Vikings).
Well, that depends on who is currently occupying the territories. The Arabs had little trouble in converting the peoples of the Middle East to Islam, mainly because of the Polytheistic nature of the area and where Monotheism did exist, it did so only loosely and in a disorganized manner. Trying to, say, convert the rest of Europe that way wouldn't have been possible.Beloyar said:Trip,
Sure you can send missionaries in the middle ages, but more often conquest was a lot more effective in converting vast territories.
Yes, as time wears on religion should have less of an impact on game matters.When you reach the modern age, your people would still retain mostly your traditional religion, the one that was dominant in the middle ages and the romantic age, etc. From this point, religion is a personal choice of each individual or a private religious organization. So, it does not have any effect on game play, or maybe very little.
In modern times, there could be religious fanatics, who sometimes would resort to terrorist tactics, but I think we should leave religion out of this aspect. Just have terrorists if they would be a fun addition to the game.
What makes you think the game will address religion as specific historical types, rather than generic ones that simply differentiate religions and function appropriately in a historical context?King Alexander said:Worst idea I've ever heard of. We're already have enough of religion to the game. Maybe I'll play only scenarios without religion in civ4(though, I'll wait first to read reviews about how much the game is affected by religion, before I buy it).
Do we really need another round of "good" Christians and the "bad/despotic" Muslims and their Jihad? Christianity was much worse when it had more power than today.
The only thing religion does, is to maintain the hate between nations: maybe that's the reason it still exists, who knows?