How do you select the population unit to pull for a worker?

scogan

Chieftain
Joined
Nov 27, 2011
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I have a city that is multi-national. Womeone wrote that if you want to build a worker or a settler, you could choose your population unit or units that will be forfeited to build the worker or settler. In my case I want it to be a foreign national population unit. I do not know how to choose it. Does anyone know how? I have tried to take the population unit off of a production square but it did not pick it it picked a population that was of my nationality.
 
I have not heard of that. AFAIK the worker or settler is determined by the percentage of each culture type in that town.
 
That is what I thought but I read it here in the Civ 3 Info center. Go to index section under Nationality. The person writing it even wrote in bold Ethnic Cleansing. Check it out they may need to change that.
 
I believe that when building workers and settlers, the most recently added pop points are used.

If you are starving cities, there's a small chance that a foreign national might die.
 
I believe that when building workers and settlers, the most recently added pop points are used.

If you are starving cities, there's a small chance that a foreign national might die.

Well, unless they are ALL foreign nationals. :p :lol:

I've always found that if there is a native citizen available, a worker build will always create a native worker (which seems to agree with what Bartleby is saying). Never paid much attention to settlers, though.
 
^ That's my experience too, and I'm pretty hardcore about enslaving my entire foreign population. :devil:
 
2 nights ago, i captured a 9 pop Rome. right after that , everyone got unhappy.... I slapped the citizen to give me a settler. The one that come out is called a Barbarian Settler ?!?

I am not too sure, it was 5am and i hadn't slept :)
 
I think a mixture in the two pop gives a banarian, one native and one roman,
 
I don't think so, or I'd have seen a lot of barbarian settlers. Plus, if it works this way, tR1cKy's Save the Mongols game (http://forums.civfanatics.com/showthread.php?t=222020) is doomed. He has done some testing about which nationality the settler is.

Were there any units that enslave in the game? Enslaving a barb gives barbarian workers, which can be joined to cities and then give barbarian settlers, but I've never seen the AI join workers to cities.
 
I have seen barbarian settlers (definately on vanilla), this happened when I rushed a settler in a captured city that had grown.
 
You get barbarian settlers and workers in Vanilla all the time. You also get the crazy 'symbol' type settlers in Vanilla after a civ is destroyed. After a while the game (Vanilla) either forgets or stops tracking the true nationality of workers/settler from 'lost' civs and they all just become barbarians/symbols. Although I hadn't really paid attention to it, I thought I got barbarian settlers if the city (in Vanilla) was producing the settler from citizens of a nationality that had been destroyed.

This stopped in PTW but is back again in C3C. I didn't realize it was because of the Mayans, but that makes sense. I thought it was from a worker popped for a GH or something.
 
I don't think so, or I'd have seen a lot of barbarian settlers. Plus, if it works this way, tR1cKy's Save the Mongols game (http://forums.civfanatics.com/showthread.php?t=222020) is doomed. He has done some testing about which nationality the settler is.

My testing was specific to what happens if cause your city to be auto-abandoned in the interturn by producing a settler while the city is size 2 with zero growth, so it does not necessarly applies here.

What i've seen happening is that if the city has one native and one foreigner, the produced settler will be a foreigner (it 'absorbs' the native). But i don't know what happens if you produce a settler the normal way, in a city size 3 or more with both natives and foreigners, though i suspect that the produced settler is a native and native pop units are popped out first.

EDIT: moreover, my testing was specific to the PTW version. For what i know, C3C may be a different story.
 
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