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How does one get a horse unit or stonger In CIV III

PARIS SMASHER

Chieftain
Joined
Nov 9, 2007
Messages
5
I know that to REALLY go after your ENEMIES i CIVyou need a STRONG HORSE UNIT such as a ELEPHANT or stronger type....
i was CURIOUS....
Could ANYONE tell me how to get such a UNIT?????
Do I need to place a city near a horse or what????
 
Horses are a resource. You will see a little horse icon show up on the map in random places after you discover The Wheel. In order to build horses, you must connect to the horse icon tile by road (and you also must know horseback riding).

The same goes for other military units. In order to build Swordsmen you must know Iron Working and also be hooked up to Iron on the map. In order to build Cavalry, you must have horses and saltpeter.

You can also trade for resources, but it is much more preferable to own the resource yourself.

Hope that helps.
 
Welcome to CFC, PARIS SMASHER!

Building bigger and better fast units requires technologies and resources. In order to build Horsemen, for example, you need: (1) Horseback Riding; and (2) to have horses "hooked up." In order to hook up the horses, you need to have a road connecting the horses to the cities that will be building the Horsemen, and either have the horses within your cultural boundaries or have a colony on them. Building a city closer to the horses will have no effect on the strength of the horsemen, but may put the horses inside your cultural borders. Building them in a city with a barracks will produce veteran horsemen (4 HP) rather than regulars (3 HP). As you progress through the tech tree to Chivalry and Military tradition, you will be able to build better fast attackers, provided that you have the requisite resources for Knights and Cavalry, respectively.

Does that answer your question?

Edit: X-posted.
 
THANK YOU OH MIGHTY WARRIORS AND GODS!!!! That sure does help!!! Ps
Is there a single wonder in the early stages that'll save me a ton of grief later on?????
I know that for PURE MOVEMENT in the earlier Civ games the LIGHTHOUSE were essential!!!! as well as getting your PHILIOSOPHY tech as well..... Take care warriors all!!!!!!!

As You MIGHT guess I;m SOMEWHAT addicted to this GAME!!! ROFL although I'll never be around here during TURKEY DAY and christmas as I'm with mom usually up in HUMPTULIPS WA...

PS it was MY VERY FIRST PUTER GAME!!! LOL

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If you're still relatively new to Civ 3, I'd recommend doing some reading in The War Academy. There are some excellent articles there.

As far as early wonders, I'd advise against building early wonders, generally speaking. What wonders you want often depends on what victory condition you're going for, but it's often better just to wait until your neighbors build them and then go take them. You might run some searches through the fora and look for threads on the wonders, as this topic comes up with some regularity.
 
Some of the best Wonders are:

*The Pyramids, very early tech, gives a Granary (+growth) in every city on the continent.
*Sun Tzu's Art of War, early middle ages, gives a Barracks (+military experience) in every city on the continent
*Leonardo's Workshop, early-mid middle ages, gives half-cost unit upgrades
*Sistine Chapel and J.S. Bach's Cathedral, gives happiness bonuses the entire game (mid-middle ages)
*Smith's Trading Company, eliminates maintenance for all trade-related buildings (late middle ages)
*The Great Library, gives you any techs any two other civs know, until Education is discovered. This allows you to set science to 0% and build up tons of gold, not to mention allowing you to catch up if you're behind technologically.
 
Some of the best Wonders are:

*The Pyramids, very early tech, gives a Granary (+growth) in every city on the continent.
*Sun Tzu's Art of War, early middle ages, gives a Barracks (+military experience) in every city on the continent
*Leonardo's Workshop, early-mid middle ages, gives half-cost unit upgrades
*Sistine Chapel and J.S. Bach's Cathedral, gives happiness bonuses the entire game (mid-middle ages)
*Smith's Trading Company, eliminates maintenance for all trade-related buildings (late middle ages)
*The Great Library, gives you any techs any two other civs know, until Education is discovered. This allows you to set science to 0% and build up tons of gold, not to mention allowing you to catch up if you're behind technologically.

Some of the above wonders might not be good in some situations. For example, The Pyramids and Sun Tzu's are useless if you've just got a very small Island with very little cities. And I generally think that Sistine Chapel and J.S Bach Cathedral are too expensive for what you get out of it. But of course, that's debatable.
 
Some of the best Wonders are:

*The Pyramids, very early tech, gives a Granary (+growth) in every city on the continent.

THE most powerful wonder in the game, unfortunately, it comes so early, that you will fall behind REXing if you attempt to grab it by self building. So capture it from the AI instead.

*Leonardo's Workshop, early-mid middle ages, gives half-cost unit upgrades

Some say its the most powerful wonder in the game, building low-tech units and then upgrading them with Leo's is cheaper than rush building, and faster than building high-tech units from scratch.
Some people like to disconnect and reconnect salpeter every turn so they can build horseman and mass upgrade them to cav's with leo's. Spending both shields and gold to building an army of cav's.

*Sistine Chapel

Is only useful if all your cities have cathedrals. And that is something not generally advised.

and J.S. Bach's Cathedral, gives happiness bonuses the entire game (mid-middle ages)

Is actually very good, +2 content in all cities on the continent. But best captured from the AI if possible.

*The Great Library, gives you any techs any two other civs know, until Education is discovered. This allows you to set science to 0% and build up tons of gold, not to mention allowing you to catch up if you're behind technologically.

Only really useful at Deity and SID, and some say only at SID. At lower levels you can just as well catch up via trade.
 
Sun Tzu's come way too late to be useful. Your troops-producing cities should have already built barracks.
The statue of Zeus is cheap and very strong. Dont forget to build a barrack in the same city.
The Theory of Evolution is a formidable endgame wonder, the value of which increases with the diffculty level: 2 free techs to trade and most likely you will also get the Hoover Dam (also a great wonder).
 
I'll add, of wonders that will 'give grief' later, I avoid the Temple of Artemis. You'll get a bunch of free temples, true, which is good for happiness and culture, but it the temples that it gives you will disappear when it becomes obsolete, and you will likely suffer a serious blow to your approval rating without all those happiness-instilling temples. If you need a wonder that gives happiness, then go with one whose effect is permanent, like the Oracle, or Bach's Cathedral. (These are better captured than built yourself, though, as Oracle comes too early to be built easily, and Bach's requires an optional tech that will not be needed for anything else.)

Also, I'm with Mursi in regard to Sun Tzu. By the time it becomes available, I usually have barracks in most cities, and always in my most productive ones. I usually use it as a placeholder for Knights Templar or Leo's Workshop.
 
The Oracle is not permanent, the effect goes away with theology. Whats more, it needs temples to function. And building temples everywhere isn't usually advisable.
 
Yeah, that's right.
I stand corrected. :blush:
Bach's, though, is permanent IIANM.
 
I only build wonders if I'm going for a cultural win.
That's the fun of a cultural game, build all those things you never get to.
And you can't take them from your neighbors either, they suck all the culture out of them as they go out the back door.
Of course this doesn't apply to Statue of Zeus, Theory of Evolution, Hoovers or any scientific leaders who pop up.
 
Sun Tzu's come way too late to be useful. Your troops-producing cities should have already built barracks.

Sun Tzu is not a useless wonder. It can be really useful during military campaigns. Cities with barracks can heal units more quickly than cities without them so any city that you capture from the enemy can be used as a healing base. You have to wait two turns for your units to fully heal in a captured city with Sun Tzu's but 2-4 turns for your units to heal without Sun Tzu's. Sun Tzu is not the most useful wonder but it can be very useful during wars.
 
Sun Tzu is not a useless wonder. It can be really useful during military campaigns. Cities with barracks can heal units more quickly than cities without them so any city that you capture from the enemy can be used as a healing base. You have to wait two turns for your units to fully heal in a captured city with Sun Tzu's but 2-4 turns for your units to heal without Sun Tzu's. Sun Tzu is not the most useful wonder but it can be very useful during wars.

And not to mention that all of the barracks you have already built will no longer have any upkeep.
 
Sun Tzu is not a useless wonder. It can be really useful during military campaigns. Cities with barracks can heal units more quickly than cities without them so any city that you capture from the enemy can be used as a healing base. You have to wait two turns for your units to fully heal in a captured city with Sun Tzu's but 2-4 turns for your units to heal without Sun Tzu's. Sun Tzu is not the most useful wonder but it can be very useful during wars.

Of course having barracks in ennemy territory is useful, but rushing some barracks (40 shields, 20 if you are mil) is much more efficient than wasting your time in a 600 shields wonder. (20 horsemen !!).
Instead of using captured cities as healing base (flip? :cry: :cry: ), I often bring some settlers with my troops. Since I anyway will settle in conquered territory, it is not even an extra cost.:)
btw, healing with barracks is only one turn.


And not to mention that all of the barracks you have already built will no longer have any upkeep.

And not to mention the support you saved by building that wonder instead of your army.;)
 
@Marsi:
Yes, Sun Tzu is an expensive wonder but it can be very useful when captured from an enemy. Also, if you have Sun Tzu, the cities that you build in enemy territory to serve as healing bases will also have barracks and will heal your units faster.

If you rush a barracks, you have to wait a turn for it to be completed before your city receives the healing bonus of the barracks. When you have Sun Tzu's then every city that you build or capture will immediately have a barracks and can fully heal troops immediately.

It takes only one turn for a city to heal a unit if that city has barracks but you have to move the unit into the city and that costs movement points. In order for a unit to heal, it must wait one full turn in that city without using movement points. So it would take 2 turns to heal: one turn to move the unit into the city and one turn that the unit will have to wait to be healed.
 
Yes, Sun Tzu is an expensive wonder but it can be very useful when captured from an enemy. Also, if you have Sun Tzu, the cities that you build in enemy territory to serve as healing bases will also have barracks and will heal your units faster.
Of course it is good if you get it for free :) . Same for all GW except ToE and UN (and these ones ARE incredibly useful).

It takes only one turn for a city to heal a unit if that city has barracks but you have to move the unit into the city and that costs movement points. In order for a unit to heal, it must wait one full turn in that city without using movement points. So it would take 2 turns to heal: one turn to move the unit into the city and one turn that the unit will have to wait to be healed.
Not necessarly, a fast unit is often able to reach the city the same turn it attacked, spending only one non-fighting turn.
 
Hmm, on huge maps, wonders like Sun Tzu increase in value. Building 20 barracks is 800 shields after all. More than 600. You'll also have less percentage of your cities devoted to the wonder, as opposed to building units, if you have more cities.
 
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