Can someone please explain, in detail, how vassalage works? Would also be great if this was in the unified changelog and the civilpedia in game.
TYIA
A vassal comes with:
Defensive Pact
Open Borders
Access to their resources, to a degree
A portion of their national yields go to you (tribute), except for gold
You get a modest happiness bonus from them
For domination victory, their capital counts as controlled by you
You pay a certain portion of their gold maintenance costs
If they become more powerful and you become weaker, watch out because they can then break free.
I don't think Vassals can actually declare wars, but other civs can (and will) declare war on your Vassals which drags you into the war.Can the Vassal declare war? Do I get dragged into those wars as well?
No, they don't get open borders with you.Does the Vassal get open borders in my territory as well, or do I just get open borders in theirs?
I think domvictory is changed from "You must control all capitals" to "You and your vassals must control all capitals"What about the situation where AI 1 captures AI 2's original capital, then Player vassals AI 1? Does player get both caps counted? What about the situation where a player vassals a civ that already lost its original capital, does player get no cap for dom victory?
You actually fixed that? Guess I'll enable vassalage again now.and they can't make a separate peace without their master.
Just out of curiosity does that increase to 12.5% or 35% with the vassal tax world congress resolution?You pay only unit maintenance (10%), not building maintenance
Just out of curiosity does that increase to 12.5% or 35% with the vassal tax world congress resolution?
I made a topic earlier about this but I think that peaceful vassalage should be easier. It shouldn't be easy by any means but when you own half the world, have gold in the tens if not hundred of thousands, have tons of resources, and the civ you're asking says no when they only have 1 city and your territory surrounds theirs...not to mention 3 eras ahead and a score multitudes over everyone combined.
It's like "Dude, I'm asking nicely. You're not going to win this game.".
Too easy for a human to exploit, unfortunately. Coding that in requires a very specific condition, which creates a complex situation for me (how do I teach the AI to specifically know when it is a good idea?).
G
Wrong, I had my vassals make a peace with civs I was still at war.and they can't make a separate peace without their master.
Wrong, I had my vassals make a peace with civs I was still at war.
Technically, the whole vassalage system can be considered as a big bug.
The "wrong" was only on the particular part of it.
I have had zero bugs with vassals in my latest game, and I have two of them.
I only wish I could give them back some of their captured cities...
I know you do.![]()
I get it, I really do, but I think it reopens the exploit loop we're trying to close with regards to cities. I tell you what - I'll make the AI heavily discount said cities, so that they're more likely to pay for them if they can afford them.