nihil8r
space . . . madness
they're trying to oppress you! don't let that happen!
First, the palace jump trick/exploit thrives if bugs aren't fixed...- Cons: The AI is not good at placing the FP, and therefore human players gain a substantially greater benefit from the FP. It creates an environment where the palace jump trick/exploit thrives.
Originally posted by Muchembled
We could reduce the size of additionnal cores by decreasing OCN and increasing computed distance for those cores.
Originally posted by SirPleb
Given a choice I usually preferred to move my Palace to a new region instead of rushing an FP there, either by jumping the Palace or by rushing it with a leader. If I was jumping the Palace there was no choice - the new region would have Palace, original would have FP. If I was rushing the Palace, I might rush FP instead. But in many cases I'd build FP in the original core and rush Palace, because that way I could "re-center" the original core. (Vs. retaining the original Palace location which is usually constrained by the start position and is often not central in the first core.)
Some players may experience the opposite effect, i.e. overall the FP having a bit more effect with the fix. If a player generally rushes FP (seldom building FP in the original core and then jumping or rushing Palace elsewhere with a leader), and the player generally settles less densely in the second region (sometimes a good idea I think because dense builds pay off most in the early game), then that player will get the opposite result, generally finding FP a bit more productive when the bug is fixed.
I guess I implied too much, I said "many cases" and "given a choice", it does come off sounding like I think it is good general practice. In practice I think I do it significantly less than 1/2 the time, and it depends on the situation and the final goal (fast conquest of a small map vs. milking of a huge one at two extremes ) I do find that often the region around the Palace gets built with the Palace far off center, and if that's because of pressure from a close neighbor then later on if I take over that neighbor, that can increase corruption in cities I've improved. It is nice to have the Palace centered when possible to avoid that.Originally posted by DaviddesJ
I'm surprised that you think this is worth the trouble or cost. I think it generally doesn't matter much whether your palace is "centered" in your core, or not, because rank corruption tends to be the main issue, at least by the time you're to the point of building/developing a second core.
So you were unknowingly being set back by the Palace rank bug. Oh oh. The rest of us are really in for it when that bug is finally relegated to history I guess the good news is that RCP will be gone at the same time. (For those who wonder why I would say that in this context, click here )Originally posted by DaviddesJ
Well, I'd say my second core is almost always less dense, just because it's an AI's former territory, and the AI players build less densely than I do.
We (beta testers + Firaxis) are working on that issue "as we speak". The final patch will have clear and concise (I hope) documentation on how the FP (and SPHQ) work. If it doesn't rest assured that there are enough of us working on this (including alexman!) that you will find a definitive guide on this website.Originally posted by betazed
The old FP was understood well. I do not mind learning the intricacies of a new FP as long as it is documented clearly what it is supposed to do and clearly does so. (and no long 20 page post treatises of what it does. Some clean equations relating corruption of a city to all relevant factors - Why is this so difficult to write? ).
Originally posted by Soren Johnson (in reply to alexman)
you made me doubt my own understanding of corruption as often you seem to know more about it than I do!
Firaxis has decided to use the 1.12 Forbidden Palace model with further adjustments in 1.15. And therefore probably in future. Despite the results of this poll it looks like this will mean a weaker FP than CivIII/PTW had.Originally posted by betazed
I WANT MY PTW FORBIDDEN PALACE BACK!
Originally posted by betazed
I WANT MY PTW FORBIDDEN PALACE BACK!
Originally posted by SirPleb
3) Build Courthouses and Police Stations everywhere except your core-most cities which don't need them at all.