Stolen Rutters
Deity
edit - Sorry, back to Topic...
A city should be packed in a small map if there are many AI players, if you want to build them yourself, since the AI will fill up the map too quick. It would be much better to go on an invading spree and define your spacing based on whichever cities you choose to keep and raze.
I have found that I can spread out easier in a larger map, with the donut style, a border gambit, more skipped tiles and so on. I can even skip entire city placement options for later if I find that I need to backfill. Meeting a well established AI that I can't take down immediately and that I don't want to build inside any more near me, I will sometimes build a forward city or two to block them off and peacefully backfill to have more cities that can churn out units for the takedown. I would normally let them build my inner cities for me but the situation might make it difficult to out culture them, especially if they have the culture bonus and I don't have enough religions to pressure them out peacefully.
A city should be packed in a small map if there are many AI players, if you want to build them yourself, since the AI will fill up the map too quick. It would be much better to go on an invading spree and define your spacing based on whichever cities you choose to keep and raze.
I have found that I can spread out easier in a larger map, with the donut style, a border gambit, more skipped tiles and so on. I can even skip entire city placement options for later if I find that I need to backfill. Meeting a well established AI that I can't take down immediately and that I don't want to build inside any more near me, I will sometimes build a forward city or two to block them off and peacefully backfill to have more cities that can churn out units for the takedown. I would normally let them build my inner cities for me but the situation might make it difficult to out culture them, especially if they have the culture bonus and I don't have enough religions to pressure them out peacefully.