Hello everybody. Here are my views.
Tweaking the Slider: My calculations for adjusting the science percentage are as follows:
Say we produce 125 commerce per turn. Compare results if we have a Bank or Observatory+library.
a) Slider is set at 80% science for 4 turns. We get:
125 x 0.8 x 4 turns = 400 beakers
125 x 0.2 x 4 x 1.5 for bank = 150 gold
Total 550 units
b) Slider is set a 0% for 2 turns and 100% for 2 turns. We get:
125 x 2 = 250 beakers
125 x 2 x 1.5 = 375 gold with Bank
With Observatory it is 375 beakers and 250 gold
Total 625 units with either improvement.
c) If you had Observatory + library instead of Bank and went steady at 80%:
125 x 0.8 x 1.5 x 4 = 600 beakers
125 x 0.2 x 4 = 100 gold
Total 700 units
d) With Observatory + library and 4 turn 100%
125 x 1.5 x 4 = 750 beakers = 750 "units"
, but there is no point in this kind of comparison:the gold and beakers are not the same kind of units (because of multipliers).
Usually we have a lot more multipliers for science than for gold. So unless you need gold in an emergency, steady as she goes seems better than On-Off. Also, it seems that rushing to build more cities and lowering the science rate is not a good option.
Strategy. I am expert at building the space-ship and have never tried any other option. I have developed a spreadsheet which helps to plan the production of the space-ship parts and I can beat the AI by several turns with it. I tried to upload it for the use of others but it seems that Excel spreadsheets are not accepted for uploading. Any suggestions?
Game, I have advanced to 350AD with 6 cities and Monty and Alex have appeared on the scene. My last city down south is successfully blocking Monty's galleys from encroaching. So I will wait until my research rate recovers rather than rushing to build more cities. My score is now higher than that of those two, whereas earlier it was badly lower. So the expert advice from all of you is working!
Thanks and keep posted.
There is in fact no difference with going binary or normal research in beaker/gold output on the long run if your multipliers are fixed. Eg. in a 100 turn period, you pay 1000 gold in maintenance, and the rest of your commerce is going through your scinece multipliers.
The difference comes from the way multipliers are added. Let's assume that you are building your first library in your capital, which is your only city, and has 10 commerce. The library gets built in 2 turns.
50% slider for 4 turns gets you
40 gold and 20 + 20 x 1.25 = 45 beakers
0% for first two turns and then 100% for two turns gets you
40 gold and 40 x 1,25 = 50 beakers
You basically ran more commerce through multipliers.
We produced the same amount of gold, but 5 more beakers with binary research. Thus binary is clearly better. Same applies when building universities and Oxford after Education. Running 0% slider until those get built is a good idea.
And as the others said, the main advantage of binary is trades. You see what the AIs tech, so you can get a fast monopoly tech and trade it around. This is the best beaker multiplier in the game
Examples when you might
not want to run binary research are:
- You are afraid from an AI demand that might lead to war
- You have a big empire, and fixed multipliers, and no trading partners