You asked for it
13 base commerce. 10 turn interval. 80% science slider. Library ready on turn 2.
10,4 bpt before library
13 bpt after library
2,6 gpt
Total: 26 gold, 124,8 beakers
13 base commerce. 10 turn interval. 0% science slider for 2 turns, then 100% for 8 turns. Library ready on turn 2.
0 bpt before library
13 gpt before library
0 gpt after library
16,25 bpt after library
Total: 26 gold, 130 beakers
Due to rounding errors, depending on the output of your other city/cities, there would most likely be 1 gold or 1 beaker deficit on the first two turns if you are not running binary research. After that both methods are sensitive to rounding errors.
Since original calculation didn't showed any sort of extra cities....
Well, in there I am from that is called a lie. The more polite point is you and Mr. Belingar are working very hard to bend the numbers in your so called "calculations".
I'm sorry if you feel like I withheld information, that was not my intention. As a mathematician, my experience tells me that the more mathematics I use, the less people understand what I'm trying to say. That's why I try to show only the relevant details in these calculations. Makes them easier to comprehend/follow for people whose field of expertise is far from mathematics. This of course leads to slight differences compared to in-game numbers. As you see, I tried to address the question of rounding errors (bold text), and I did indicate that there will be differences due to rounding errors, and that they depend on the output of your other cities, I even gave the magnitude of those differences.
After that I agreed that with only 1 city, you are right about the fact that the 2,6 gpt would be rounded down to 2 gpt and we would generate only 20 gold in the interval.
Calling Bellringer and me liars was a rude thing to do, and I will ignore that.
By the way it seems to me that we agree on many things about binary research.
The points I have tried to make in this thread:
- Binary research under most circumstances is better than running fractional slider, and it is always better in the early game
- This is mostly because of tech trades, and partly because the way science multipliers are added during the game
- In mid-late game with no chance for tech trades and fixed multipliers (eg. in tech lead or as absolute last in tech <-thanks, Kossin!) there is no significant difference between running fractional slider and binary research.
Let me know if you disagree with any of the above, or you feel like I overlooked something. That is what Kossin did, and it worked.
The intent of my first posts was to convince Bellringer that in the long run, fractional slider is not better than binary, then the next post was to show an example which is closer to ingame numbers per your request. (If you check the total numbers, you see that binary was the winner.)
It is possible that I didn't express myself clearly enough, in which case I'm sorry, but I hope that in this post I did better