Hygro
soundcloud.com/hygro/
Swap tabletop RPG of choice for D&D if that helps you.
Like many in the quarantine I've played a lot of D&D in zoom/discord/roll20 etc. One game has a careful worldbuild the keeps two completely. separate parties in sync with no ret-con.
The other has thicker roleplaying but the economy is getting incredulous.
By economy I mean the interplay between
NPC character levels and positions, hit points and fighting potential of factions, stats, available spells and items, gold, basically the interplay of the numbers.
We get to the town and the Rich Underdogs are paying us 50 GP each at level 1 to guard their Big Annual Event. This event is 7 days and 10 game sessions away from the initial point. Gold is hard to come by.
Oppressive Overlords have the support of the city, a 50,000 person town, with 300 guards effectively 3rd level PCs in power. They cannot directly fight the Rich Underdogs. They pay vandals 5gp each merely to vandalize property. Everyone fights to the death (??)
We end up in the Magic Items Bazaar in The Slums. We are getting cashed out on the spot 1000 gp for gems, ex-heroes of high levels are hanging around selling anything we want to buy. They are all open and there during regular business hours. They are more oppressed and politically powerless than the Rich Underdogs (who as you can see are quite poor).
The actual building plot, the battles, the roleplay, it's all pretty good. But the numbers involved in the setting is starting to pull me out of the game. I don't believe we can act freely in the world environment and not have it a) break the game or b) be arbitrarily countered relative to our power level at any given point.
Like many in the quarantine I've played a lot of D&D in zoom/discord/roll20 etc. One game has a careful worldbuild the keeps two completely. separate parties in sync with no ret-con.
The other has thicker roleplaying but the economy is getting incredulous.
By economy I mean the interplay between
NPC character levels and positions, hit points and fighting potential of factions, stats, available spells and items, gold, basically the interplay of the numbers.
We get to the town and the Rich Underdogs are paying us 50 GP each at level 1 to guard their Big Annual Event. This event is 7 days and 10 game sessions away from the initial point. Gold is hard to come by.
Oppressive Overlords have the support of the city, a 50,000 person town, with 300 guards effectively 3rd level PCs in power. They cannot directly fight the Rich Underdogs. They pay vandals 5gp each merely to vandalize property. Everyone fights to the death (??)
We end up in the Magic Items Bazaar in The Slums. We are getting cashed out on the spot 1000 gp for gems, ex-heroes of high levels are hanging around selling anything we want to buy. They are all open and there during regular business hours. They are more oppressed and politically powerless than the Rich Underdogs (who as you can see are quite poor).
The actual building plot, the battles, the roleplay, it's all pretty good. But the numbers involved in the setting is starting to pull me out of the game. I don't believe we can act freely in the world environment and not have it a) break the game or b) be arbitrarily countered relative to our power level at any given point.