Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Do you mean in general Seraiel? Or in the context of the Monarch/Large Inland Sea, gauntlet challenge mentioned by elitetroops where the suggested strategy was to wipe the map with Immortals->Horse Archers?
In general I would agree that Darius >> Cyrus but if trying to wipe the map with Immortals and HAs I suspect that Cyrus would be better, all economic output would go towards maintaining troops and research would be almost zero. Like I said though, I doubt I could make it work. I can see my economy buckling before I could attain domination and/or some AI teching Feudalism and bunkering down with longbows. It sounds fun nonetheless and I am going to try it right now![]()
I ment in general.
I'm quite certain that wiping the map with Immortals / HAs is possible on Monarch (I've even heard players having done so on Deity) , but then especially, like you said, having an Economy that can support such Conquest is harder to attain, than the necessary number of troops.
That's something completely different to what I wrote though, what I wrote was, that Darius can get Cuirrassiers earlier than Cryus, and that having further advanced units is a greater advantage than having slightly higher promoted, but older units.
Though I agree that a technological lead trumps stronger unit-promos, I think you are forgetting that CHA also gives a higher happy cap early on. Since one of the main problems of the early game is happiness, it's good that you get at least one early (or two if really needed). Resource trading may solve happiness but when trade routes not yet established and resources are not yet connected/improved (due to not having calendar) at that stage, there's really not much to do to deal with it. This is especially true if you are stuck in a landmass isolated or semi-isolated.
With a higher happy cap, you can work two extra cottages in the capital, whip harder at satellite cities, or run an extra specialist without starving off the city. With CIV's nature to snowball an early advantage, those seemingly small things early is magnified through time. This is why I consider CHA being a bit better than ORG.
If your resources aren't connected because of not having Calendar, you're obviously playing a different game.
If I were you I'd reformulate the whole post, and think about what you actually wrote there, and change it as fast as possible.