This is the problem with using AI to mean several different things lol
Fair enough

I was mainly curious with all the developments in Neural networks in recent years, I'll lay out my thoughts a bit:
I'll refer to AI as generally, the computer playing a civ.
"Traditionally", the AI is pretty bad - leading to absolutely massive bonuses for it in higher difficulty levels.
For many players on emperor difficulty and up, I think this does make the game less fun than it could be due to weird scaling throughout the game.
In the early game the AI is too strong, meaning you can't get any wonders and wars are a pain.
However, once you overtake the AI the game is essentially over.
So having at least the *option* for a better AI (say on the level of an emperor player or better) is something I'd like to see.
Now, with a proper API to the game like the firaxis Devs have, It seems like it really shouldn't be too hard to train a more modern model that could be better than the current AI, even if not as good as the DOTA AI you're describing.*
Anyway, I hope we'll see better AI in the game sooner or later
*Seems like reinforcement learning has had a lot of success with games - if there's a decent API available to the general public, I'll be happy to give it a shot
