How many AI Civs do you play with?

Zardnaar

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I used to have 7 but now I'm trying 16. The problem I have its virtually pointless to sell techs to the AI except for maybe the 2 biggest teams. The rest are usually small and behind in techs although they can just about keep up (well some can) until the industrious age.

Is it easier with more civs on the higher difficulty levels? I have only played on regent. After playing the 1st 2 civs I don't bother with the lower difficulty levels and I haven't played enough yet to play Monarchy.
 
I play with the maximum for the map size, usually 16 on huge map. I think it's a better game with more competitors. I'm not sure how the difficulty compares because I always use a lot of civs.
 
I play on tiny maps with max civs - 3. I agree it is a bit few, but then it takes shorter time to capture all of their city, which can be really painstaking at larger maps.
 
I am playing on a custom huge map with 12 other civs. Great game and enjoying it.
But I don't like it when you have to show 'other civs' in the 'contact' screen through your foreign advisor. I would like them all displayed at once.
 
Originally posted by Morgan UK
I am playing on a custom huge map with 12 other civs. Great game and enjoying it.
But I don't like it when you have to show 'other civs' in the 'contact' screen through your foreign advisor. I would like them all displayed at once.


I play with a lot of civs too. And indeed I find it irritating not to see all the civs diplayed in the advisors screen.
 
Well at least two of us feel the same :)

It is a pain as there can be too much interaction between each of the civs at times to not have all of them displayed at once.

Goodness knows what it would be like with more than twelve, I find that problem enough.
 
Originally posted by Morgan UK
Well at least two of us feel the same :)

It is a pain as there can be too much interaction between each of the civs at times to not have all of them displayed at once.

Goodness knows what it would be like with more than twelve, I find that problem enough.


With more then ten civs it is really bad. I want to see with one look of the eye how many alliances/wars a civ has, and not having to switch them all the time and back. It was better if they had the portraits smaller and then about 12 others in the screen.
Well, everything could be improved eventually. That's why there probably always be another version of civ. When I am a grandpa my grandchildren will probably fight Russian Cossacks and build the Great Library in the holodeck program Civ 12.
Then I would 100% surely ally with Byzantium and hope for a, ehm, cultural exchange? Yes, a cultural exchange, let's call it that.
:crazyeye:
 
I play with as many as possible on huge. Why do anything else?
Course every game (emperor) Egypt is on some far away continent and gets huge and way ahead in tech and points.
 
I like to play with huge maps, with as many opponents as possible. I think this can actually make the game easier if you attack your neighbors right away. With so many civs, you will meet the AI so quick, and if you use a civ with good ancient UU's, you can really determine the game from the very beggining.
 
Do the game still slow when you are playing with more than 10 civs in huge maps as it was in the original Civ 3, or Firaxis was able to change it anyway?
 
Yes Wardog it is an issue how much of one depending on your actual hardware and how much it concerns you.
I must admit I have a tendancy to get bothered by the longer turn times as the game progresses as I lose my continuity of thought.
 
Thanks, Morgan UK.

My hardware is ok but the game is very slow in huge maps. Impossible to play. That's why I always play with 8 civs in standard maps, although I can imagine that a game with 20 civs or more must be great fun.
 
Yes I too love a very very big map with many civs. I am playing a huge custom map now but limited it to 12 civs and whilst it is fun for me I think that it needs 16 civs for it to be 'filled' out.

Now my machine is a high spec and yet my last game I just gave up because of the huge time lag between turns but that was with 16 civs and the turns became increasing in time as the civs grew.

Do you find though that if you start the game in ancient times and with 8 civs on a std map you get to see the 'modern' world before it ends..?
 
Originally posted by troytheface
I play with as many as possible on huge. Why do anything else?
Course every game (emperor) Egypt is on some far away continent and gets huge and way ahead in tech and points.


Somehow in my games Egypt is always my strongest opponent, when they are in. And since I almost never play civs that start close to them I can never do anything to prevent it.
But then I gather a large fleet stocked with off units and get theu capital immediatly. This is often difficult, but if it succeeds their power is weakened immediatly, and they usually sue for peace and even give me a small city and some gold. Then my obsolete off units I disband to increase the building of temple and cathedral, for culture.
 
I don't like to have too many civs, yet too few civs make for a game with too few resources, and that ain't good :)
So I think I've found the balance that suits me in C3C : on a huge map, I'll play with 9 other civs. At the beginning there is usually enough room to expand without having to conquer, and the resources are not too scarce, just enough to force you to go to war sometimes. That's cool :D
 
Originally posted by Masquerouge
I don't like to have too many civs, yet too few civs make for a game with too few resources, and that ain't good :)
So I think I've found the balance that suits me in C3C : on a huge map, I'll play with 9 other civs. At the beginning there is usually enough room to expand without having to conquer, and the resources are not too scarce, just enough to force you to go to war sometimes. That's cool :D


And what kind of map? Pangea or Islands, or something?
 
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