How Many Hours (on average) Do You Play FFH a Day?

How Many Hours (on average) Do You Play FFH a Day?

  • 0 to 2 hours

    Votes: 38 61.3%
  • 3 to 5 hours

    Votes: 19 30.6%
  • 6 to 8 hours

    Votes: 3 4.8%
  • More than 8 hours

    Votes: 2 3.2%

  • Total voters
    62
  • Poll closed .
These past few days, quite a few. Normally, far from enough. The real world eats way too much of my time.
 
I wish I could play several hours a day, but unfortunately between singing, squash, teaching English, gym, work and sleep I only get to play a few times a week, mostly at weekends.

For the record: FFH/2 are the first Civ mods I've ever played after 15 odd years of playing, and if Kael and his crew keep up the good work I believe they may be the last as well :)
 
Sleep: 8 hours

Work/Education: 8 hours

FfH: 8 hours

It could work, you know. As is, it's more like this for me:

Sleep: 5 hours

Education: 7 hours

FfH: 3 hours

Lost in an obscure space-time phenomenon: 9 hours.
 
Around 6-8 hours, i have two free periods so im out of school 2 hours early and i dont have a job, the rest of my time i spend trying to learn to mod games
 
Sleep: 10 hours
Play Ffh: 10 hours
Work: 10 hours
Cavorting/Hooliganism: 2 hours.

Im disapointed in all of you for obeying arbitrary laws of space/time-dimentional physics.
Honestly, where are the cohones?
-Qes
 
Sleep: 6 hours.
Education: 5~8 hours.
Other: the rest of the day.
Play FfH: 0 (I just can't find the time).
 
QES said:
Sleep: 10 hours
Play Ffh: 10 hours
Work: 10 hours
Cavorting/Hooliganism: 2 hours.

Im disapointed in all of you for obeying arbitrary laws of space/time-dimentional physics.
Honestly, where are the cohones?
-Qes

10 hours of work... where do you work at?

Hooliganism is always fun :)
 
Civkid1991 said:
10 hours of work... where do you work at?

Hooliganism is always fun :)

I save the world. Read the profile.
-Qes
 
Civkid1991 said:
Wow :eek: so it only task 10 hours to do a bit of world saving...:hmm: :lol:

Praise be to SCIENCE.

When I was young it used to take about seventeen weeks to save the world. Qes has it lucky! Damn kids these days, saving the world with their hip-hop and their tattoos and the Mtv! In my day world-savers wore ties respected their elders, never kicked a man when he was down, and only drank to excess at office functions...BAH!
 
Civkid1991 said:
Wow :eek: so it only task 10 hours to do a bit of world saving...:hmm: :lol:

Ya, it really just takes the hours put into it. Not sure what the fuss was ever about.
-Qes

EDIT: @uberslacker - Yeah the internet helps alot, cuts out commute around the world, making it easier to save "all at once". Lots of technological progress. OH! Limeade. Limade helps a lot.
 
Nikis-Knight said:
Well, should have expected that, I guess.

I TRULY enjoyed my mental picture of you taking the time to click my picture, and extrapolate what i meant by "save the world", i could see you going through possible noble professions, then upon the loading of the screen - and subsequent disapointment at the banality of my profile - having the reaction of "I feel stupid for expecting better from qes".

I enjoyed that emmensely.

Though i've had that on my profile since i made it, its never become a topic till now. Still, twas greatly humoursly satisfying.
-Qes
 
It's easy to eat while saving the world, all the flight time has to be filled with something...
That's why the Threadjack Copter has on-board serving facilities and plenty of freeze-dried foods.
 
wilboman said:
It's easy to eat while saving the world, all the flight time has to be filled with something...
That's why the Threadjack Copter has on-board serving facilities and plenty of freeze-dried foods.

Speaking of which, did you get that rotar fixed? Jimmy said it'd be another week before we saw use of it again, I dont know if he's ripping us off.

We've got convesrations to deviate, and its gonna be harder without a working Threadjack Copter (I call her Lucy).

-Qes
 
Most people have to work, study or both, not to mention we have social life as well. Thus, no matter how much one likes FFH, it's hard to dedicate many hours playing it. In fact I'm surpised how the team members find the time to update it so often.

How do you?
 
Yorgos said:
Most people have to work, study or both, not to mention we have social life as well. Thus, no matter how much one likes FFH, it's hard to dedicate many hours playing it. In fact I'm surpised how the team members find the time to update it so often.

How do you?

Tight focus on drool factor. I don't mind spending 4 hours on something that makes a huge improvement in the mod. But I dont want to spend significant time, or the teams time, on minor improvements.

Unfortunatly it means I hear a lot of good ideas that we just have to pass on. For example darkedone02 had a good idea about battlefield scars. It would be cool to have in the mod, but in my opinion its just not worth the time it would take to code it.

Its a hard line to draw, and its completly subjective. And I can't claim to be the best. I have said no to ideas that I implemented later on and turned out to be amazing. I originally vetoed the city graphic change on religion because I thought it wouldn't be worth the work. So Chalid did it all and showed it to me, and that has become one of FfH's most distinctive features.
 
QES said:
Speaking of which, did you get that rotar fixed? Jimmy said it'd be another week before we saw use of it again, I dont know if he's ripping us off.

We've got convesrations to deviate, and its gonna be harder without a working Threadjack Copter (I call her Lucy).

-Qes

Well, Jimmy says the problem with the rotor is related to the reverse calibral jibberwoppy, and that's a real pain to get at, particularly in female helicopters. In the meantime we'll just have to make the most out of the O/T-Cycles™. But I hate pedalling.
 
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