If you don't give the AI initial bonuses then the human will just cripple the AI at the start.
I think it's really hard to say what bonuses the AI in CBE needs since I know so little of the actual game mechanics. In Civ5 however I would have preferred if the AI got straight up combat bonuses (a strength 10 unit would be strength 12) at the higher levels. It's a lot more in-your-face than the economic bonuses the AI does get, but also a lot more directed at where the AI actually needs help. The AI in Civ5 doesn't need more units, it needs better units.
Oops, didn't even see this post. I agree

I play a modded version of 5 which does just this, and it works great. The human player needs to lose units in war, like the AI does, that is the base of the problem. Sniping wave beyond wave of enemy units puts them behind thousands of hammers, gold, time, and you lose nothing. It is indirectly pushing you further ahead just by playing relatively passively (letting AI suicide units upon walls).
I also think it helps AI war-mongers take cities (much easier to take a 50 strength city with 75 strength equivalent units than 50 strength units), so I see less of the issue of "typical AI suicides all units 50 turns into the game, now sits on the sidelines 3 eras behind everyone else". However, we don't know how the city mechanics will work in BE, so this could very well be completely irrelevant. But I still stand firm on the point that, in combat, the human player needs to lose some military units like the AI does, or it snowballs into a huge advantage by mid-game.