I argued against mods deciding which game version to use back on Civ3 when it was a choice between vanilla and conquests. This game I went to a lot of trouble to entice the people to choose vanilla so we wouldn't have to "suggest" it officially. Look carefully at how the starting date was derived and you'll see that I advocated a date but never mandated it.
So, you admit you've gone over to the Dark Side.
Maybe you don't realize it but that moderator badge of yours carries alot of weight with some of our citizens. You claim (and maybe even believe) that you're acting as just an ordinary run-of-the-mill citizen, but because of that badge your suggestions and enticements carry quite a bit of weight. I really think the internal invalidation is losing votes because of your repeated preference for the other option. I can understand your preference for one option over the other. But why are you treating this as if there is
only one way to tackle the problem of problem polls? You are going out of your way to campaign against an internal mechanism. It seems more and more like you are angling for our approval for you as a mod to step in when
you think it is necessary to declare a poll invalid.
And your arguments for doing so are very weak. You keep pointing to the obvious cases where we need a poll invalidated quickly. Just what is it about the rest of us that makes you think we won't jump all over an
obviously bad poll? I mean if a poll is REALLY
obviously bad then enough of us will see that and
any invalidation mechanism we have in place will work
because it is obviously a bad poll.
It's the not-so-obviously bad polls (especially concerning issues where no clear majority stance has been taken) that we need to worry about. These are the polls where the DG community needs freedom from mod intervention to work things out.
I think that option #2 has a serious problem. In the normal case of a good poll, a small number of people, like 5% or 3 people, could decide they don't want the poll to have any effect. Their side (for example the NO side) is losing in the poll, but they can force their side to "win" by voting "bad poll", because "no" means keep things as they are.
DaveShack you are distorting things here. Watch out or I might have to report you to a mod for being unfair.
Three people or 5% of the voters can only due what you describe if there are a small number of voters or we are very split on an issue.
Also, invalidating a no poll is not the same as
keep things as they are. Invalidating a poll means
no decison has been made by this particular poll. This is a big difference, especially if we are going to have the guts to let our elected officials make decisons when we don't (or can't).
Other people support option #2 because they think the officials elected in #1 could be corrupted, and either ignore bad polls or mark good ones invalid. This is very much an important opinion because in the last game we had an official (Censor) for invalidating polls, and some of the people elected to that position did mark polls invalid. The reasons used by the Censors were later shown to be unfair.
My counter to the argument against a validating authority is that we can always just add a rule to balance the validator's power.
If all polls were public, so it is possible to prosecute people who incorrectly vote "bad poll", then option #2 would become more workable, but it still suffers from the problem that if people don't recognize it as bad until it is too late, there is no way to keep the polls result from happening.
DaveShack, why in Heaven's name would you want to make a rule to prosecute a citizen for how they voted in a poll? Maybe you shouild step away from that moderator badge for awhile and come back into the light.
This is not a poll about whether we should invalidate polls via an interal mechanism OR (read
exclusive or) an outisde authority mechanism. This is not a poll about which is better. To me it is obvious that both systems have their strengths and both have their weaknesses - which is why I think
both systems should be available to us.