How the hell?

henyo10

Warlord
Joined
May 27, 2008
Messages
270
The AI spam so much cities in prince difficulty and while im content with around 8 cities they have around 16 cities prior to code of laws? how the hell do they do this when they seem to tech so fast and still keep good militaries?
 
I think they spread their gold/culture producing wonders better then the Human player

Cause if they can grab enough gold it doesn't matter how many cities they have,.....

its similar with culture cause that way they grab every resource and thus generate gold.
 
The AI spam so much cities in prince difficulty and while im content with around 8 cities they have around 16 cities prior to code of laws? how the hell do they do this when they seem to tech so fast and still keep good militaries?
I don't think that Prince AI is better at empire management than a human player, so if you see them pulling ahead, then my guess is that you're not realizing your full potential.

Enter the worldbuilder, save your game from there, reload it as a scenario, choose the role of one of the AIs, and see how it structured its empire. Look for things that help you improve your own strategy. :)
 
The AI pays less on all difficulties for city maintenaince, just FYI. But it still means your city management skills need some work
 
henyo, if the AI can build 16 cities then you are playing with too much free land. It sounds like you are playing larger maps but reducing the number of AI's. Otherwise I can't see that many cities being settled.
 
8 cities is a decent number to form your core empire in any case. properly managed an 8 city empire of super cities can out-tech, out muscle and out match any other empire out there.
i agree with another poster, chances are, youre playing with too few AIs and too much land, most times i play, civs just do not gain enough land to fit 16 cities...through peaceful expansion.
the other thing is of course that there is a possibility that whilst your economy is underdeveloped, theres is, yes Courthouses help a lot but they arent the be all and end all..currency, pillage money, running specialists, money from holy shrines, these kinds of things all add up. esp since u seem to be playing a big map. with 60 cities on a continent and 1-2 religions (not that unusual), imagine the gold one can get even before u get CoL.
 
played further into the game. mehmed now has 22-25 cities..... The ai doesnt seem to care about city placements they would put cities in between 2 spaces of each other.
 
AI plays on NOBLE difficulty which has
iDistanceMaintenancePercent = 75
iNumCitiesMaintenancePercent = 70.
Values for PRINCE are a little higher (85, 80).
All from the CIV4HandicapInfo.xml, for a nice overview look here.
 
What year did you get codes of law? Expand expand expand is always my train of thought. If your on a huge map you have to expect the AI to keep expanding. If your close enough and have a big enough army dont be afraid to attack the AI . Dont waste time on his size 1-2 cities take out the larger cities and the capital. That will kill his economy.

Why dont you post the save so we can take a look?
 
Danf: I know, but Genv claimed that the AI paid less *on all difficulty levels* for city maintenance, which isn't backed up by Civ4HandicapInfo.xml - hence my question about where in the code he's seeing that. Because I don't, but I've only got rudimentary knowledge of the dll code anyways. ;)
 
The AI Civ could be financial and/or organised. Financial gives a rather large commerce boost eatly game, which the AI could be using to settle some more cities. Organised reduces the civ maintainence costs, which would also allow for a larger empire.
Another option is that the AI has the Great lighthouse wonder, and as long as he keeps generating costal cities they will start with at least +3 commerce from trade routes (more if there are open borders) which would also allow continued expansion.
 
The AI civ is amazing at this, due to its good commerce spread between Wonders and Cottages.

Actually i havent got a clue what im talking about.
 
Danf: I know, but Genv claimed that the AI paid less *on all difficulty levels* for city maintenance, which isn't backed up by Civ4HandicapInfo.xml - hence my question about where in the code he's seeing that. Because I don't, but I've only got rudimentary knowledge of the dll code anyways. ;)

Ah, I see. Right, the AI will of course suffer from higher city maintenance than the human player on Settler/Chieftain/Warlord difficulty level. There should be no further modification of the costs by any dll code. Quick WB test showed size-1 capital maintenance of 0.40 for human Deity player and 0.28 for the Noble AIs (0.40*0.7 = 0.28 :sheep:).
 
Ah, I see. Right, the AI will of course suffer from higher city maintenance than the human player on Settler/Chieftain/Warlord difficulty level. There should be no further modification of the costs by any dll code. Quick WB test showed size-1 capital maintenance of 0.40 for human Deity player and 0.28 for the Noble AIs (0.40*0.7 = 0.28 :sheep:).

I only play on noble and it still seems like the AI can out city me and I have to fight just to try and stay up with them.
 
They seem to have REM in Mind. I know what you mean. Maybe you should try that strategy. Forget about your economy until your set up and then you will really tech boom.
 
I used to worry too much about keeping Research @ 80%+. Now with BTS - most games I will divert 10% to Espionage, and when I need a quick jump Espionage will run it higher for a few turns.

I've found if you plan properly, you can drop Research down to anywheres from 0% to 50% for a stretch of time, while you either
a) REX, and build up courthouses.
b) Stockpile gold for upcoming Unit Upgrades.

Playing with the Research slider can add a mere turn or 2 to the amount of turns to research, while on the other hand it will boost your gold stockpile significantly.

I've read in other threads where some people gauge how well they are doing by how high they can run the Science slider. I think I used to gauge myself like that too - and thought I wasn't playing up to par if I was at 50/50. Now I tend to open up the Statistics Screen, see how my CIV is doing against everyone else, and frequently check the Advisors for Tech Trades - also by not neglecting espionage you can see what almost all the other CIVs are researching ... open up the Research Tree and do a quick comparison of how you are competing on that front.

Even if you are teching behind the other top AI's - if your Empire is solid in other aspects, then you can focus on catching up.
 
A few other factors to consider is also the computers race - Imperialistic lends itself to early expansion due to the fact that they produce Settlers 50% quicker. Indeed I recently completed a game using Joao II - who with Imperialistic & Expansive, allows quick cities to be built & grow quickly - and I had very rapidly expanded to 8 or so cities, which was ahead of all except Bismarck who had 10 (I had espionage on him so knew :)) but also do remember that the computer unless on noble or lower will get an advantage. That game I mentioned was Prince - they have approx 10% advatange, but as also mentioned, it doesn't make a massive difference, you don't need mass cities to win. I like about 10 or so, it allows national wonders like Wall St & Oxford Uni, but doesn't cripple you financially (obviously by this stage most players would have looked to have conquered a few players)

Start position - as ever can help too - if a computer has a great position with lots of work & food, then it endears itself to fast settler production.

Finally remember all is well expanding just watch that Barbarians don't waste cities early on (the Great Wall is seriously useful for rapid expanding empires!) And also if you are building settlers you aren't building something else....
 
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