Right now, when you play a game, the mods you've enabled are not enabled.
You must first go into the mod menu, agree to whatever silly stuff is written there, and only then can you start a game.
For map scripts, there's a simple solution, which is to move the script from the mods directory where the mod browser downloaded it into the maps directory, where it will show fine.
It's a pain, since there is no reason why a custom map script shouldn't be in the main menu, particularly if you took the pain to say so in the script.
However, even for all other mods, it's just plain annoying.
So, does anyone know if there's a way to remove that annoying restriction, and have enabled mods always enabled?
You must first go into the mod menu, agree to whatever silly stuff is written there, and only then can you start a game.
For map scripts, there's a simple solution, which is to move the script from the mods directory where the mod browser downloaded it into the maps directory, where it will show fine.
It's a pain, since there is no reason why a custom map script shouldn't be in the main menu, particularly if you took the pain to say so in the script.
However, even for all other mods, it's just plain annoying.
So, does anyone know if there's a way to remove that annoying restriction, and have enabled mods always enabled?