Hi guys.
Sorry if this was posted somewhere else. I searched, but maybe I didn't use correct keywords.
So, a short story first:
I was playing a game that I got stuck in between 2 AI warring at me for about 90% of the game. I only managed to build 2 cities and I was using most of all my production just to defend myself (bowman, longbowman, rifleman, and when I was about to get industrialism I got attacked by another 2 AI - game over).
Eventually I realized that I could create a new city in a terrible spot and give in exchange of peace. It worked!
Then I started thinking that I could actually use that to harm the AI, giving a city so far from their capital that the maintenance would cripple them.
Sure enough the next game I played I found myself in dire straights again (I usually play Prince but this time I was trying Emperor).
So, good old open border, and roaming settler became the fun for me. After travelling quite a bit and find a barbarian (yes, settler travelling alone. No wonder I get my a$$ kicked hahah) I decided to just settle down to give the city to AI.
But it was red, as well as some other cities there were actually legit and not so far from them.
That lead me to believe there is some maths behind it. The AI probably calculates a maximum distance from capital, or maximum maintenance. Or maybe even evaluates the tiles around it (which I doubt because the AI is always making cities in tundra/desert/ice... which usually allows a total of like 4-8 food [plus the 2/1/1 of the city itself]).
Did anybody ever investigate it? Or, if not, does anybody have a clue what things to look for? I could run some tests, but I strongly believe the maximum distance (if distance is the issue) changes over time (or with techs).
Thanks so much!
Cheers!!
Sorry if this was posted somewhere else. I searched, but maybe I didn't use correct keywords.
So, a short story first:
I was playing a game that I got stuck in between 2 AI warring at me for about 90% of the game. I only managed to build 2 cities and I was using most of all my production just to defend myself (bowman, longbowman, rifleman, and when I was about to get industrialism I got attacked by another 2 AI - game over).
Eventually I realized that I could create a new city in a terrible spot and give in exchange of peace. It worked!
Then I started thinking that I could actually use that to harm the AI, giving a city so far from their capital that the maintenance would cripple them.
Sure enough the next game I played I found myself in dire straights again (I usually play Prince but this time I was trying Emperor).
So, good old open border, and roaming settler became the fun for me. After travelling quite a bit and find a barbarian (yes, settler travelling alone. No wonder I get my a$$ kicked hahah) I decided to just settle down to give the city to AI.
But it was red, as well as some other cities there were actually legit and not so far from them.
That lead me to believe there is some maths behind it. The AI probably calculates a maximum distance from capital, or maximum maintenance. Or maybe even evaluates the tiles around it (which I doubt because the AI is always making cities in tundra/desert/ice... which usually allows a total of like 4-8 food [plus the 2/1/1 of the city itself]).
Did anybody ever investigate it? Or, if not, does anybody have a clue what things to look for? I could run some tests, but I strongly believe the maximum distance (if distance is the issue) changes over time (or with techs).
Thanks so much!
Cheers!!