; Enable the logging system
LoggingEnabled = 1
I think all saves have the name of the mod they were played in recorded in the save file.
It requires SDK modifications to break compatibility as far as I know and only then if you deliberately modify the methods that write to the save file by adding / removing variables.
You can break save-compatibilities with XML modifications too if you add new objects or classes (such as additional promotions or units).
If you look at the start of the save file the name of the mod is in plain text. There are a few binary characters and then there will be something like "Mods\Mod Name" and then more binary. You need to take into account what ThorHammerz mentioned above about additional object types referenced in the save if you want to try and hack things to make it playablethe problem is that save file isn't a text file.
The general point is that BUG alone will not cause an issue, and from reading the later posts it looks like it is a case of the mod that was used to create the save game not being available.
If you look at the start of the save file the name of the mod is in plain text. There are a few binary characters and then there will be something like "Mods\Mod Name" and then more binary. You need to take into account what ThorHammerz mentioned above about additional object types referenced in the save if you want to try and hack things to make it playable
You can break save-compatibilities with XML modifications too if you add new objects or classes (such as additional promotions or units).
When BUG is placed in the mods folder, it is a mod.
It is only when it is placed in custom assets, then it does not function as a mod.
Hi!
Please, help me to convert BUG mode save to original unmodded version.
If you need a file, it's attached to other thread on this forum. Its a save of initial position.
ModPath=
If you look at the start of the save file the name of the mod is in plain text. There are a few binary characters and then there will be something like "Mods\Mod Name" and then more binary. You need to take into account what ThorHammerz mentioned above about additional object types referenced in the save if you want to try and hack things to make it playable
And how do you "hack" a save?