Hello everybody,
Everything is in the title, I am creating a mod for limiting the progression.
For CIV5; these types of control (below) functioned well...but not for CIV6...why ? :
<Technology>
<Update>
<Where Era = "ERA_INFORMATION" />
<Set Disable = "1" />
</ Update>
<Update>
<Where Type = "TECH_ROBOTICS" />
<Set Disable = "1" />
</ Update>
I can position the "future tech" where I want with the right prereqTech, remove the units, but not delete the technologies ...There is always the solution to increase the cost of technology but I prefer to remove them.
Any ideas?
Everything is in the title, I am creating a mod for limiting the progression.
For CIV5; these types of control (below) functioned well...but not for CIV6...why ? :
<Technology>
<Update>
<Where Era = "ERA_INFORMATION" />
<Set Disable = "1" />
</ Update>
<Update>
<Where Type = "TECH_ROBOTICS" />
<Set Disable = "1" />
</ Update>
I can position the "future tech" where I want with the right prereqTech, remove the units, but not delete the technologies ...There is always the solution to increase the cost of technology but I prefer to remove them.
Any ideas?