How to disable tech/ advances trading between AI?

I'm not sure why you would want to, since AI tech is an easy source of tech for you, if your diplomats/spies can steal them, or you have any wonders that enable you to trade them or acquire them by other means.

If you end up playing Test of Time (either the Fantasy or Lalande scenarios), there are some techs that you will not be able to research for yourself - they're only available by theft, trade, or acquisition due to a wonder or having reached a particular point in the game. That's why, in the Lalande game, you need to leave at least two of the three alien races alive until late in the game. If you don't, you won't be able to reach the final map level (the gas giant Nona).
 
Good point, Valka.
Ursa, why do you want to disable tech trading? If it is part of a scenario design, you may want to ask in scenario subforums.
 
In Civ 2 you can disable tech acquisition from conquering a city.

It seems the game designers intended for the AI to expend resources even in totally futile battles in order for tech trading to occur in ceasefires and peace treaties.

Disabling this would most likely cripple the AI. Truly the AI is limited in Civ 2. It's a mace to the head, not a grand strategem. The AI needs tech trading to gang up on the human player.
 
Would disabling the trading not rather advantage the AI because it will allow it to build more units and buildings instead of prioritizing? Or is the main problem that it will overbuild instead of economizing?

Personally I want to disable most tech trading because I find the game to be zooming past way too quickly for my taste with the AI stopping expansion eventually because it's build queues are too busy to build settlers perhaps.

Or is there a way to "marathon" the game with research tweaked to take longer?
 
Or is there a way to "marathon" the game with research tweaked to take longer?

RULES.txt file, @Cosmic section:

1.jpg


Increasing the scientific paradigm parameter slows down scientific research (the vanilla game default is 10).
 
Increasing the scientific paradigm parameter slows down scientific research (the vanilla game default is 10).
Tried in both ToT and MGE.... changing this value to 50 has zero effect, still a new tech every 10 turns.
 
Also tried the cheat menu, regardless of what I do it has no effect on the game and always reverts to showing 10/10 when I reload a save.

EDIT: OK found a reference to this bug, it only actually works if you save the change via cheat menu as a scenario and load that. Weird bug.
 
Last edited:
Also tried the cheat menu, regardless of what I do it has no effect on the game and always reverts to showing 10/10 when I reload a save.

EDIT: OK found a reference to this bug, it only actually works if you save the change via cheat menu as a scenario and load that. Weird bug.
This parameter is hard locked in the code, so increasing above 10 always returns the value back to 10, you are right, you can try through the scenario, the selected value there has priority over tech paradigm, or you can try my edits MGE, there this parameter is unlocked
 
Last edited:
Back
Top Bottom