cammcken
Prince
@Gazebo , also, would it be possible to code an option (perhaps via an Authority policy) that for each turn that a city is being razed, you get a certain amount of culture, gold, science and/or production, (to represent the thorough pillaging of the city being burnt down, slaves,...), scaling with era and going to your capital city?
That's overpowered. An Authority civ, or any civ that gains bonuses for capturing or founding a city (China), can already cash in on that bonus twice, by capturing (1st time) then rebuilding (2nd time). Giving extra yields while razing is just ramming more bonus yields. You may as well add it into the capture bonus, if it's unbalanced.