Dawnpromise
Prince
- Joined
- Oct 4, 2016
- Messages
- 422
In the current state of things, when capturing an enemy city the only options players seem to consider are to either annex or puppet the city. In a majority of cases razing a city is only reserved for extreme cases (Such as a poorly settled city or one that's blocking your own settlers).
I feel what we need is some manner of incentive to making razing cities more appealing. Perhaps some manner of empire wide bonus yields per turn spent razing? Thoughts?
I feel what we need is some manner of incentive to making razing cities more appealing. Perhaps some manner of empire wide bonus yields per turn spent razing? Thoughts?