poncratias
Prince
- Joined
- Feb 9, 2010
- Messages
- 336
If you want to use graphics from Civ IV for you mods, here's how you can get them over.
Thanks to Deliverator & Jaythekiller !
1.Find the Civ4 art files you want to export.
Most of them are under the Civ 4/Assets/Art folder.
If you can't find what you need, maybe you'll have to unpack the .fpk files under Civ 4/Assets first.
Use the tool "PakBuild" to do so:
http://www.civfanatics.net/downloads/civ4/utility/PakBuild.zip
Art files:
.nif = 3d model (mesh)
.dds = texture
.kf = Keyframe file (animation)
2.Download and Install in this order (it's not as much as it seems) :
1. Python
2. PyFFI
3. Blender
4.
Blender Nif-Scripts
3.Convert the files from .nif to .fbx
Import Civ4 NIF and animation KF files one by one into Blender and export them as FBX files. This will have to be done individual for each animation so if the unit has 25 you have to do it 25 times.
In Blender,Click "File",then "Import",then "Nettimerse Gamebryo files (nif,kf,kfm)"
It opens a file browser,select the art file you want to import (something like "warrior_FX.nif)
Click on "Import Nif"
In the "texture path" field,give him the path to your .dds texture (Let's say warrior128.dds)
in the "Keyframe File" field select a .kf file (let's say "warrior_md_run.kf")
click on "use the force" button
click "OK"
then select your warrior by right-clicking on it (the edges will be pink if you select it)
Then click on "file","export","Autodesk(FBX)" (be carefull,there are two Autodesk types)
Now just click on "export"
Select the name for your .fbx file,click on "export"
4. Convert from .fbx to .gr2
Note: right now Nexus doesn't work properly, so until it is fixed,
use the IndieStone Nexus Buddy !
check out this tutorial on HOWTO: New Units the easy way
also check out this one
http://forums.civfanatics.com/showthread.php?t=392705
I hope this may help some others to get into it, and hopefully we will se LOTS of new stuff soon!
Thanks to Deliverator & Jaythekiller !
1.Find the Civ4 art files you want to export.
Most of them are under the Civ 4/Assets/Art folder.
If you can't find what you need, maybe you'll have to unpack the .fpk files under Civ 4/Assets first.
Use the tool "PakBuild" to do so:
http://www.civfanatics.net/downloads/civ4/utility/PakBuild.zip
Art files:
.nif = 3d model (mesh)
.dds = texture
.kf = Keyframe file (animation)
2.Download and Install in this order (it's not as much as it seems) :
1. Python
2. PyFFI
3. Blender
4.
Blender Nif-Scripts
3.Convert the files from .nif to .fbx
Import Civ4 NIF and animation KF files one by one into Blender and export them as FBX files. This will have to be done individual for each animation so if the unit has 25 you have to do it 25 times.
In Blender,Click "File",then "Import",then "Nettimerse Gamebryo files (nif,kf,kfm)"
It opens a file browser,select the art file you want to import (something like "warrior_FX.nif)
Click on "Import Nif"
In the "texture path" field,give him the path to your .dds texture (Let's say warrior128.dds)
in the "Keyframe File" field select a .kf file (let's say "warrior_md_run.kf")
click on "use the force" button
click "OK"
then select your warrior by right-clicking on it (the edges will be pink if you select it)
Then click on "file","export","Autodesk(FBX)" (be carefull,there are two Autodesk types)
Now just click on "export"
Select the name for your .fbx file,click on "export"
4. Convert from .fbx to .gr2
Note: right now Nexus doesn't work properly, so until it is fixed,
use the IndieStone Nexus Buddy !
check out this tutorial on HOWTO: New Units the easy way
also check out this one
http://forums.civfanatics.com/showthread.php?t=392705
I hope this may help some others to get into it, and hopefully we will se LOTS of new stuff soon!
