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How to expose an enemy spy?

Colonel_Volgin

Chieftain
Joined
Oct 14, 2005
Messages
20
Hi

I'm getting very tired from the enemies spies sabotage operations.... how in hell I can stop theme from doing so?

they are destroying my aluminum mines which are neccesary for producing modern armors!
 
In another tread on this topic, someone analyzed the XML and found that the best chance you have of stopping a foreign spy is to station one military unit on the resource tile, and have one spy stationed either on the resource tile or on an immediately adjacent tile. Supposedly more units on the tile will decrease the odds of sabotage, but even one unit more faces severely diminishing returns.

Another option is to get to Communism and build Scotland Yard first, dispatch your spies to your enemies (and your friends too), and have them sabotage any other civ's attempt to build Scotland Yard.
 
Colonel_Volgin said:
...they are destroying my aluminum mines which are neccesary for producing modern armors!

You can't always stop them but another way to solve the problem is to have a ready force of workers standing by at critical resources so you can repair any damage from an enemy spy in the same turn.
 
just edit a unit in the .xml so it can see invisable then build that unit and place where you need it (thinking about it now i think that just means subs but you could try any way) also doing it this way sort of spoils the game
 
Well if i'm not wrong go to the military advisor and you will see all enemy spies inside your territory.Clearly it's like a cheat because you shouldn't see enemy spies inside your territory.
 
marioflag said:
Well if i'm not wrong go to the military advisor and you will see all enemy spies inside your territory.Clearly it's like a cheat because you shouldn't see enemy spies inside your territory.
Didn't one of the patches fix this? And even if you can see them, you can't do much about them.
 
Just as destroyers, and only they, can see enemy subs, there ought to be a unit which can see (and possibly attack, or enable other units to attack) enemy spies.
Anybody remember "Spy vs Spy" in "Mad" ??
 
Bushface said:
Just as destroyers, and only they, can see enemy subs, there ought to be a unit which can see (and possibly attack, or enable other units to attack) enemy spies.
Anybody remember "Spy vs Spy" in "Mad" ??
I LOVE that idea. Spies should be able to see spies, and if you group them with a military unit, should be able to capture/kill the spy.

Could a mod do that? Please say yes, someone!
 
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