LC totaly missed the point I think.
Isnt it TOTALY OBVIOUS that its impossible to make good balance suggestions if u dont even understand game mechanics?
I m no engineer, I dont tell people how to build bridges, but when engineers try tell me how to improve accounting thats not helpful either. U need good insight to existing status to improve things.
judging something before even trying, eh?
If u dont like comunicate with other people u can just turn off chat.
On topic.
I dont think liberty need buffs but tradition needs nerfs!
Espacially Monarchy is way too powerful. Thhats 20 happynes and like 50 gold in late game. No other sp is even close to as strong.
Another slight nerf to Tradition might be to make settlers not buyable and maybe even cost slightly more hammers.
And remove either the 15% or the free Aqueducte from finishing tree. Either of both is strong enough allready.
Suddenly u got a much better balanced game and sp gets also a bit more challenging as small Tradition empires dont dominate ais so easily.
The one buff to liberty i d like see is to make the free great person really free and not increasing count, like that its way too weak for a tree finisher - just comapre it to traidtion finisher -
Liberty is fine as it is compared to other trees, just tradition stands out too much, like every sp there is great and more powerful as comparable sp in other trees.
I agree with everything Tommy says here. Casual players have no understanding of the game and therefor can not see what's wrong with it. The "free" GP from liberty counting against your GP count is one of my pet peeves. I always finish liberty AFTER earning a natural GP because of that. It forces me to finish liberty later than normal.
Monarchy also is quite OP, free aqueducts a bit too much.
Making settlers cost more so that the +50%/free settler is more novel, an incredible idea. 2 popping a settler with tradition would suddenly seem a lot less appealing if it costs way more hammers.