Ninakoru
A deity on Emperor
The liberty free worker is negated compeletely as you probably will steal workers anyway.
How come? A free worker is still a free worker. You get one from CS or nearby Civ, in both tradition and liberty.
The liberty free worker is negated compeletely as you probably will steal workers anyway.
How much faster can one expand with Liberty vs. Tradition? It seems like the bonus gold that Tradition gets would help it expand by buying settlers.
The liberty free worker is negated compeletely as you probably will steal workers anyway.
How come? A free worker is still a free worker. You get one from CS or nearby Civ, in both tradition and liberty.
yea I agree, but when talking balance we shouldnt consider exploits like this. Firaxiss needs to patch this. A worker is supposed to be an investment, it rakes 12 turns to make one early on and that could have gone to something like a granary, settler, or wonder instead. Stealing the workers completely negates the time investment put into building the worker. I can not bring myself to steal a worker because i know it is an exploit. And dont anyone try telling me stealing one worker doesnt have a major impact in early game, it has a huge impact. You get it very early and can invest hammers into more important things that I mentioned before like wonders or settlers. And dont try justifying it because the "pros" do it because "pros" use anything programmed into the game that allows them to win. If their was a glitch that automatically made you win by being the first to do something stupid, the "pros" would do it.
Look at my other post. One worker in early game is very important, but a second worker doesnt make as much of an impact on the game as the first one does. The 2 workers will likely build more improvements than the city can work at that time. Like I previously stated, stealing workers is an exploit and firaxiss needs to patch it.
I still don't know why it's been around since day 1 and survived every single patch to date if it's such an obvious "exploit".
I'm not sure I want to get into this AGAIN, it's been discussed to death before, but there is at least a price to be paid(can never attack a CS again, warmonger penalties, pissing the HELL out of any AI that Pledged to Protect the CS, not being that CS's ally for quite a while) and the impact varies by game; sometimes it's a HUGE boon, sometimes it's "okay". Usually it's worth the trade-off but there is still some trade-off.
I still don't know why it's been around since day 1 and survived every single patch to date if it's such an obvious "exploit".
I think we can keep the discussion about who's a pro and who isn't really short.
Anyone who actually makes money of playing Civ5, please put up your hand.
Look at my other post. One worker in early game is very important, but a second worker doesnt make as much of an impact on the game as the first one does. The 2 workers will likely build more improvements than the city can work at that time. Like I previously stated, stealing workers is an exploit and firaxiss needs to patch it.
I'm not sure I want to get into this AGAIN, it's been discussed to death before, but there is at least a price to be paid(can never attack a CS again, warmonger penalties, pissing the HELL out of any AI that Pledged to Protect the CS, not being that CS's ally for quite a while) and the impact varies by game; sometimes it's a HUGE boon, sometimes it's "okay". Usually it's worth the trade-off but there is still some trade-off.
I still don't know why it's been around since day 1 and survived every single patch to date if it's such an obvious "exploit".
Liberty is better for fast expanse. Collective rules gives you a FREE settlers and ask less hammers for building other. You can also buy settlers (hello Spain).
But the settler and worker aren't completely free. They require you to take the policies in Liberty that you could have put into Tradition. Plus you can buy settlers with Tradition as well. Not only that but it gives you more money to do so.
Obviously, yes, the map generator has very strict criteria for selecting start positions.... and the map algorithm also generates more good than bad starts in my experience. And for a good start, Tradition is a no-brainer.
But the settler and worker aren't completely free. They require you to take the policies in Liberty that you could have put into Tradition. Plus you can buy settlers with Tradition as well. Not only that but it gives you more money to do so.
Many of you talking about stealing worker is an exploit, but is it?
First, it is compensation for warmonder civs. If stealing worker would be impossible then only peace strategy would be valid.
Second, we do play 4X game, don't we?
And it stand for explore, expand, EXPLOIT, exterminate.
Obviously, yes, the map generator has very strict criteria for selecting start positions.
Collective Rule: Speeds training of Settler by 33% in all cities, and +1 food in all cities. Free Settler appears near capital.
Meritocracy: +1 Happiness for each city connected to the capital, and -5% Unhappiness from population in non-occupied cities. +1 Gold in cities that have an improved luxury in their radius.
+1 food per city seems like quite a lot. That's half the food of a granary or Landed Elite, although they do both have additional effects. I don't know if it would actually be imbalanced though.
While giving +1 gold for cities with an improved luxury in their radii would help with money issues it seems sort of artificial for some reason. What if it was just +1 gold for each city or +1 for each city on a river? As you said people who pick liberty are already going to try to settle luxuries why add a meaningless prerequisite. Plus it seems like buffing luxuries is more the province of Commerce.