sir_schwick
Archbishop of Towels
Currently you trade for a tech and you can use it instantly. Two players working in tandem could could hundreds of turns of research in less then a hundred turns. This is both unrealistic and unbalancing. Here is a system that would still allow technology exchange, but not allow someone to go from Stone age to Information Age in one turn. This is very similair and based on the tech trading concept from C-evo.
The cost of researching a tech can be reduced via several methods.
- by 25% if aquired from the Great Library
- by 25% if aquired from a captured city or stolen
- by 50% if aquired via diplomacy
- by an additional 25% if aquired via either of these methods and you have the prequesites
This means that traded techs will cost 75% if you take the time to research prequesites, or trade and research those. Overall you can still reduce research time alot, but must invest in that research.
The cost of researching a tech can be reduced via several methods.
- by 25% if aquired from the Great Library
- by 25% if aquired from a captured city or stolen
- by 50% if aquired via diplomacy
- by an additional 25% if aquired via either of these methods and you have the prequesites
This means that traded techs will cost 75% if you take the time to research prequesites, or trade and research those. Overall you can still reduce research time alot, but must invest in that research.