Mr_PeaCH
Chieftain
- Joined
- Oct 9, 2009
- Messages
- 78
Oasises? Oasi?
I am on a mission to play Egypt/Cleopatra with a particular combination of settings. Included is a mod which boosts the vanilla benefit for the desert oasis tile.
For the life of me I cannot seem to generate a type of map which reliably gives me an oasis relatively near my starting position. So I'm asking if anyone knows of settings which will be more likely to generate oasis tiles in the desert on a map or, god forbid, edit a map and insert a few oasis tiles?
Common sense dictates that a map will have a larger percentage of desert tiles when you select both a HOT and an ARID world. Is there any more to it? And Cleopatra is given to starting in or very near a desert.
I can recall very well that I have played on maps before where I have come across two or three oasis tiles close to one another in a desert but I cannot seem to reproduce those results now that I'm specifically wanting to.
I have taken to toggling the debug console and doing "reveal all" at the start just to see and I'd swear that even on a large sized map, with both HOT and ARID chosen, (typically also either PANGEA or FRACTAL) maybe one map in two will have even a single oasis.
Can anyone speak to this? Did something change in the game map seed to greatly restrict oasis tiles being generated? Is there more to it than simply a ratio of oasis tiles in the greater number of desert tiles? Does world age or sea level make any difference? Does ratio of resources?
Should i just resign myself to editing any given map and adding oasis tiles... and if so, how do I do that?
I am on a mission to play Egypt/Cleopatra with a particular combination of settings. Included is a mod which boosts the vanilla benefit for the desert oasis tile.
For the life of me I cannot seem to generate a type of map which reliably gives me an oasis relatively near my starting position. So I'm asking if anyone knows of settings which will be more likely to generate oasis tiles in the desert on a map or, god forbid, edit a map and insert a few oasis tiles?
Common sense dictates that a map will have a larger percentage of desert tiles when you select both a HOT and an ARID world. Is there any more to it? And Cleopatra is given to starting in or very near a desert.
I can recall very well that I have played on maps before where I have come across two or three oasis tiles close to one another in a desert but I cannot seem to reproduce those results now that I'm specifically wanting to.
I have taken to toggling the debug console and doing "reveal all" at the start just to see and I'd swear that even on a large sized map, with both HOT and ARID chosen, (typically also either PANGEA or FRACTAL) maybe one map in two will have even a single oasis.
Can anyone speak to this? Did something change in the game map seed to greatly restrict oasis tiles being generated? Is there more to it than simply a ratio of oasis tiles in the greater number of desert tiles? Does world age or sea level make any difference? Does ratio of resources?
Should i just resign myself to editing any given map and adding oasis tiles... and if so, how do I do that?
