ParadigmShifter
Random Nonsense Generator
Right, you chopped a forest on that turn (26 hammers from chopping).
Sound and clear, I completely understand it.Chopping down a forest is a one-off boost to production (depends on game speed how much production you get, and distance from the city too. Mathematics gives you a 50% bonus to chop production).
Sorry, I still do not get itOverflow is hammers left over from the previous build (if you only needed 1 hammer to finish the build last turn but were getting 3 hammers you have an overflow of 2 next build).
Say you needed 1 hammer to finish the build the turn before, but you generate 3 production.
*Maths bit*
3 - 1 = 2 hammers overflow for the next build
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No, say the last building you made cost 70 hammers, and you had 8 hammers per turn. After 8 turns, you would've used 64 of those 70 hammers you needed. The next turn, 8 more hammers would go into that 64 hammers, making 72. However, you only needed 70 hammers to finish it, so the extra two get used in the next thing you build.Let me get this right, while something was being built, a research or a civic change happened, resulting in boosting the production speed, thus making 2 hammers in surplus. Alright I can settle for that now.
You can't. Hammers can only be used in the tiles inside of the city radius.One question: for tiles outside the city radius, how do I get those hammers added to my production bar?
Thanks I get it now.No, say the last building you made cost 70 hammers, and you had 8 hammers per turn. After 8 turns, you would've used 64 of those 70 hammers you needed. The next turn, 8 more hammers would go into that 64 hammers, making 72. However, you only needed 70 hammers to finish it, so the extra two get used in the next thing you build.
So in other words, I should not have developed that tile or those tiles that are outside the big fat cross, do I understand you correctly?You can't. Hammers can only be used in the tiles inside of the city radius.
A city generating a lot of great person points.
Each specialist (except a citizen specialist) generates 3 GPPs (Great Person Points) per turn. Settled super specialists don't generate any though.
Most world wonders generate 2 GPPs per turn.
Most national wonders generate 1 GPP per turn.
Philosophical adds +100% to the rate.
Pacifism adds +100% to cities with your state religion
Heroic Epic adds +100% to the city that builds it
Parthenon adds +50%
Forum adds +25% (Roman unique building)
Golden Age adds +100% (BtS only)
A Great Person Farm is a city that generates a large number of great person points, usually through running lots of specialists.