How to handle custom Civs?

I want the Swiss to be in my game, with the Swiss Guard (using modern uniforms rather then ceremonial) as thier UU. (or I'd try to get two of them in (Medevial to Mid-Inustrial, 2nd for Mid Industrial to modern). They would obviously be commercial, and probably Industrial.
 
the Turks could get Janissaries, heavy cannons, or some kind of anti-tank weaponry.
 
Ok...now that I have the game, It doesnt look like the editor allows for more than 16 civs at a time, so If you wish to add in a Civ, like hte dutch, It would have to overwrite another civ...I was really hoping for this not to be, but it looks like its soo...Maybe somehow someone can alter this somehow?...

Upon further examination, its clear as to what information is needed to create an entire Civ from scratch...the heres a complete list....

Name of Civ in Noun and Adjective form...
Leader and Title of...
Favorite Government and Shunned Government...
Agreesiveness on scale of 1(least aggresive) to 5(most aggresive)
Culture Group(Mediterranean, American, MidEast, Asian, or Euro.)
Between 30-50 City names, First would be Capitol...
Between 6-10 Great Leaders
2 Abilities and free tech associated with these(can be different than that of what normal ability gives)

And then theres this list...
Off. Land Units
Def. Land Units
Artillery Land Units
Settlers
Workers
Naval Units
Air Units
Growth
Production
Happiness
Science
Wealth
Trade
Explore
Culture

In which you can select if your Civ will buid them "often" or "never" to help distiguish your Civ as unique...

I believe this seciton and the Governer section are mostly for scenarios...

PS...the only thing I would think of having a "never" checked would be in the case of Mongols and their Science...lol...
 
COOL!! Lets see if can spend some time on making some sort of matrix. btw, I just installed Civ I to kill time.

What does the game look like???? Happy playing!
 
Originally posted by bulletsponge
Upon further examination, its clear as to what information is needed to create an entire Civ from scratch...the heres a complete list....

Name of Civ in Noun and Adjective form...
Leader and Title of...
Favorite Government and Shunned Government...
Agreesiveness on scale of 1(least aggresive) to 5(most aggresive)
Culture Group(Mediterranean, American, MidEast, Asian, or Euro.)
Between 30-50 City names, First would be Capitol...
Between 6-10 Great Leaders
2 Abilities and free tech associated with these(can be different than that of what normal ability gives)

And then theres this list...
Off. Land Units
Def. Land Units
Artillery Land Units
Settlers
Workers
Naval Units
Air Units
Growth
Production
Happiness
Science
Wealth
Trade
Explore
Culture

In which you can select if your Civ will buid them "often" or "never" to help distiguish your Civ as unique...

I believe this seciton and the Governer section are mostly for scenarios...

bulletsponge,

Hope you've got time left to read this........
Quick investigation and I am missing our so beloved UU's and related Advances, any clue? Also, are their hints on how civ specific info is stored?? i.e. seperate files, numbering system?

I am working on a sheet where all these parameters kan be kept.
 
Originally posted by bulletsponge
Upon further examination, its clear as to what information is needed to create an entire Civ from scratch...the heres a complete list....

Name of Civ in Noun and Adjective form...
Leader and Title of...
Favorite Government and Shunned Government...
Agreesiveness on scale of 1(least aggresive) to 5(most aggresive)
Culture Group(Mediterranean, American, MidEast, Asian, or Euro.)
Between 30-50 City names, First would be Capitol...
Between 6-10 Great Leaders
2 Abilities and free tech associated with these(can be different than that of what normal ability gives)

And then theres this list...
Off. Land Units
Def. Land Units
Artillery Land Units
Settlers
Workers
Naval Units
Air Units
Growth
Production
Happiness
Science
Wealth
Trade
Explore
Culture

In which you can select if your Civ will buid them "often" or "never" to help distiguish your Civ as unique...

I believe this seciton and the Governer section are mostly for scenarios...

bulletsponge,

Hope you've got time left to read this........ :scan:

Quick investigation and I am missing our so beloved UU's and related Advances, any clue? Also, are their hints on how civ specific info is stored?? i.e. seperate files, numbering system?

I am working on a sheet where all these parameters kan be kept.
 
Originally posted by Beammeuppy


bulletsponge,

Hope you've got time left to read this........ :scan:

Quick investigation and I am missing our so beloved UU's and related Advances, any clue? Also, are their hints on how civ specific info is stored?? i.e. seperate files, numbering system?

I am working on a sheet where all these parameters kan be kept.

Well...the reason for the Missing UUs is because I was refering to the Civilization tab in the editor...to make UUs would be in the Units Tab...but yes...that would be needed...

and I havent done enough...LOL...i should say...I havent done any investigating as to how these files are stored...
 
Originally posted by Beammeuppy
COOL!!...What does the game look like???? Happy playing!

The Music is unlike any music in any game you can think of...it actually worth listening to...it really gets you in the feel of what your doing...and I absolutely love love :love: :love: the unit animations and sounds...First time i heard my worriors have a clash with some barbarians it was...I dunno even know how to describe it...it was...astonishingly brilliantly awesome...
Its AWESOME :eek: and im :love: with it :)
 
Take care of yourself, you might be :rocket:

But it sounds like [dance] [dance] [dance] [dance] !!!!!
 
Originally posted by Ilspana
I'll go with hebrews. One aspect would be religious of course, but i think they would also be commercial. The ancient hebrews were much less militaristic than their neighbors (though they had their fair share of wars) and gained most of their power in ancient times through trade.

I'm not sure what hteir unique unit would be.. possibly an upgraded settler called a shepherd, or for a modern unit, a partisan. :soldier:

If you want to be true to modern history, then the F-15 would probably be the Hebrews' special unit. The Israeli army's greatest advantage lies in its superior airforce, including airplane technology and superbly trained pilots.

In the war of 1973, for example, the Israeli army fought a number of aerial battles with Syrian MIG's and other aircraft. In one battle, the Syrians lost 103 aircraft (including 8 Soviet-flown jets) while the Israelis lost ZERO. Probably the most crushing aerial victory of modern times.

As for the ancient Hebrews, they were no more or less combative than their neighbours. Probably more combative if anything -- they expanded their kingdom over most of what is now Israel and Jordan. Partly this was through religious conversions (notably the regions of Moab and Edom, which were never thoroughly "Judaized" and later relapsed into other faiths), but a lot of it had to do with force of arms. Nobody knows the details really.
 
Originally posted by sela1s1son
I want the Swiss to be in my game, with the Swiss Guard (using modern uniforms rather then ceremonial) as thier UU. (or I'd try to get two of them in (Medevial to Mid-Inustrial, 2nd for Mid Industrial to modern). They would obviously be commercial, and probably Industrial.

Swiss pikemen and crossbow-wielding mercenaries enjoyed quite a fearsome reputation...
 
Ok. Here comes the Mayas

Noun: Maya
Adjective: Mayans
Leader: Quetzalcoatl
Title: Ahau
Favorite Government: Monarchy/Theocraty
Agreesiveness: 3
Culture Group: American
Capitol: Tikal
Cities:
Piedras Negras
Uaxactun
Kaminal Juyu
Copan
Palenque
Zaculeu
Iximche
Mixco viejo
....

Great Leaders:
Pacal
18 Rabbit
Hunapu
Ixbalanque
Balam Quitze
Tecun Uman

Abilities: Scientific and Religious
 
I'd suggest that the Turks should have Religious as a characteristic. Religion was a cornerstone of their initial appearance in history - they came to Anatolia after they converted to Islam, and were kind of like the shock troops of Islam.

The Ottoman Emporer became the Caliph, the head of Islam (kind of like the Muslim pope), and they pushed their religion heavily. They brought Islam into the Balkans, which is why the Albanians today are Islamic.

Although there is some argument for making the Expansionist, in fact they really expanded more by war than exploration. They never got much of a navy going and completely missed out on the age of discovery, even though it happened during their golden age.

So, I would vote for Religious/Mililtary.

Janissaries are, IMO clearly their UU. Yes they used cannon to good effect, but this is essentially the same as them having discovered the advance and built those units before their neighbors did.

The Janissaries were unique to the Turks, and were a key to their success. The Ottomans (only one of many Turkish kingdoms at first) developed a caste of warriors who were recruited from Christian families, and raised from a very young age for service. They were the key to the Ottomans' conquest of the rest of the Turkish people in Anatolia, their expansion into the Balkans, and their defeat of the Byzantines. Their emergence also marked the beginning of the golden age.

I would make them a musketeer (or whatever the early gunpowder unit is, I don't have Civ3 yet), with no resource or support requirements, to reflect how they are recruited, but no attack/defense/move bonus.
 
Im currently working on some Civs...about the UUs of these civs, its easy to come up with one, its hard to get a truely accurate icon for them, considering that if we want to use the normal graphics already in place, we'd have to just use one from something else...

In the case of the Janissary, we could use the unit Musketmen for its icon and actions?...

Currently I have Mongol and Carthage done, as their UUs are easy to come by...

But I need to talk to some computer wiz guy cuz i dont know how to conver this info into a downloadable feature on this form or whatever...
 
IIRC in the time period after the medieval time but before the industrial revolution, the Spanish were known for their fleet of ships, so perhaps something similar to the English Man-o-War but room for one or something like that.
 
Originally posted by bulletsponge
But I need to talk to some computer wiz guy cuz i dont know how to conver this info into a downloadable feature on this form or whatever...

There is a very good thread going on at Apolyton about the format of the BIC file. Right now it looks like all of the specifics of all Civs are in one and the same BIC file. This would mean that, other than doing it manually, a sort of editing tool is required to insert / replace Civs hasslefree.

The thread is at http://apolyton.net/forums/showthread.php?threadid=31974&goto=newpost and is named Civilization III BIC file format - in the Civ3-Creation forum.

btw I do not mind referring to Apolyton, they have good stuff as well and they use our news, with proper reference and thanx!
 
Vikings--
Medivel/Canute/Longboat(upgraded caravel or privateer), or as suggested by Crazy_legs-Raider(inf. type unit which is amphibius)
Expansionist & Religious


I like this. I can wait for the Vikings.

However, the vikings werent especially Religious. They changed to christianity when it seemed more advantegerous

They were more characterised by Militaristic, very commercial and of course Expansionistic.
 
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