how to improve the seas...

maybe a more realistic trade system could be added making the navy more important by trying to blokade stuff in the mid game tand cripple your enemies economy
 
Completely agree. AFAIC, it was an oversight to leave blockcading out of vanilla.

Not only should naval unit be able to blockade a city (i.e. if it is connected to the trade route via sea, it no longer is connected, and any commerce bonuses from trade with foreign cities are ceased), but land units should be able to do the same (just call it a Siege).
 
Completely agree. AFAIC, it was an oversight to leave blockcading out of vanilla.

Not only should naval unit be able to blockade a city (i.e. if it is connected to the trade route via sea, it no longer is connected, and any commerce bonuses from trade with foreign cities are ceased), but land units should be able to do the same (just call it a Siege).

You got my vote! :goodjob:
 
i think that ships preventing usage of the adjacent water tiles for yield purposes is a form of trade blockade, it would be more effective if water tiles were a little more useful perhaps.

Agree, but that won't mean bugger all unless the city is on a small island or very large. Water tiles usually get worked last IMHO. Hell, that is almost an odd disadvantage for the Lanun as they are more susceptible to naval blockade.
 
Quick question, how did blockading work? Was it just needed 1 ship in the cities tile? Or did you have to surround it? What was the requirements for it?
 
Maybe (if we go with the blockade idea), the Lanun could reroute blockaded resources to their cities instead of just blocking them. If we could attach this to a promotion (Thievery?), we could give it to shadows, as well.

That would go along really well for the Lanun's pirate theme, and maybe later the Svartalfar could utilize it as well.
 
yes it has, in a few civ games if you covered all tiles sorrounding a city all its trade routes woudl be gone

Which ones?


Maybe (if we go with the blockade idea), the Lanun could reroute blockaded resources to their cities instead of just blocking them. If we could attach this to a promotion (Thievery?), we could give it to shadows, as well.

That would go along really well for the Lanun's pirate theme, and maybe later the Svartalfar could utilize it as well.

What do you mean by reroute them? Resources already go to all cities. A blockade should only prevent them from getting into the city that is being blockaded, or resources in their radius from getting into the trade network. Essentially, it should just disconnect the coast trade route. Civ should be able to handle the rest as the trade network already behaves this way when you don't have the correct seafaring techs.
 
I believe he meant reroute as in stealing another civs routes, instead of rerouting ones own routes.
 
Great Ideas. Blockading was in Civ III, but it should be taken much further.

I was thinking a good spell for shadow would be one that lets a unit move through a tile occupied by enemies without a fight (it would need to end its turn on an unoccupied space to survive). They could make it so that if a unit casts the spell but remains in the city, the city is immune to any blockade/seige. It would be nice if the Lanun could build a "blockade runner," a ship with this ability, or if it were availible to them through promotions.

I believe the "Thievery" promotion is meant to allow the blockader to steal the strategic resources, not just the trade route benifits. I like this idea for some resouces, but stealing other's mana, for example, seems odd. Also, it should not allow you to steal a resouce you haven't discovere ow to use yet, of course.
 
I believe he meant reroute as in stealing another civs routes, instead of rerouting ones own routes.

I believe the "Thievery" promotion is meant to allow the blockader to steal the strategic resources, not just the trade route benifits. I like this idea for some resouces, but stealing other's mana, for example, seems odd. Also, it should not allow you to steal a resouce you haven't discovere ow to use yet, of course.

Yep, that's what I meant.

MagisterCultuum said:
I was thinking a good spell for shadow would be one that lets a unit move through a tile occupied by enemies without a fight (it would need to end its turn on an unoccupied space to survive).

Hmm, maybe we could bump Escape up a notch and add a short-range warp spell to the Dimensional I slot?
 
I believe he meant reroute as in stealing another civs routes, instead of rerouting ones own routes.

I don't think that makes a whole lot of sense. Blockades and sieges are one thing, interdiction is quite another.
 
I don't think that makes a whole lot of sense. Blockades and sieges are one thing, interdiction is quite another.

Yeah, it'd probably be easier just to yank the resources directly. IIRC, Sevo's Faces of God mod has some code for stealing resources we could use. He even had a special improvement that we could substitute for with the Pirate Cove (though for land thieves another one would be needed).
 
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