No the AI does like nukes.
I had a game where I was starting a war against Washington, with Hatshepsut my vassal. Egypt was small but very teched up.
I declare war, move the fleet in and start with the bombers. Soldiers cross the border. Pick his top 12 cities and drop two nukes on each, leaving some 6 ICBM's in case anyone decided to join in. Washington was a couple of turns away from building SDI my spy showed, hense my timing. ( I had MP, SDI & Shelters everywhere)
His cities were decimated, no shelters in all but the capitol. So I rain the remaining 6 salvos down on that. Click the turn button..
"Washington launches an ICBM but it is shot down...."
over and over and over, probably about 8-9 all in.
Hatshepsut then starts to launch nukes all over the outskirt cities of America (very much to my suprise!!), the cities I didn't nuke ones closer to Egyption borders. I didn't even realise they had access to Uranium!
Pacal II and Vietnam (mod) both declare on my consortium, and it was all out war from there.
They really start to pelt nukes over, with one or two actually making contact but with negligible effects due to me waiting until SDI was built.
If your don't build the Manhatten Project yourself, go very much for SDI and shelters as a priority.
America fell about 20 - 30 turns later with armour, I also managed to nuke Vietnam (on the other continent) into capitulation. Airlifted everything over, and ran out of time to take out Pacal. Really wish I had taken time victory off.
So beware, the AI will be ruthless with nukes. I have had a game peacefull for pretty much the whole, then someone declares and some of the AI's nuke bombing paterns are pretty to watch!
I tend to quit the game if I have been heavily stomped on with nukes, as repelling the infantry and artillery / tanks becomes impossible.
