How to live in peace?

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How do you explain then, why I, and many others (that, as I said, understand how the complicated AI works) have been able to play loads of very peaceful games on difficulty levels considered to be high enough?
You can't.

Before, each and every game I played used to be just what you described. I used to complain about the AI too. But then I learned my lesson.
 
Can someone help me? I wan't to be able to live in peace and hopfully cooperate alot with my nearest nabors in civ 5. I always end up with my closest neighbours beeing guarded och angry at me even in those cases when I never started a single war. My problem is that they think that I am going for the same win as they are and that they want my lands to build their cities on.

It dosen't seem to matter how much I trade with them and such, what shall i do?

Well, as there is no Swiss Civ you don't really have much hope.

You can have long periods of peace though if well managed. But yeah, very few Empire never fought a war...
 
Not sure if you were just being facetious here, but that is a really bad strategy for maintaining peace. You would not get favorable reactions from the rest of the world, in my experience, from being a bigger warmonger than the biggest warmonger.

It can work.
They other civs don't like you and won't make any fair deals, but they also won't dare to attack you.
 
How do you explain then, why I, and many others (that, as I said, understand how the complicated AI works) have been able to play loads of very peaceful games on difficulty levels considered to be high enough?
You can't.

Before, each and every game I played used to be just what you described. I used to complain about the AI too. But then I learned my lesson.



Because you and your group are just so *special*, dude. You're better than all the rest. Never stop believin'. :)
 
How do you explain then, why I, and many others (that, as I said, understand how the complicated AI works) have been able to play loads of very peaceful games on difficulty levels considered to be high enough?
You can't.

Before, each and every game I played used to be just what you described. I used to complain about the AI too. But then I learned my lesson.

I could turn it around and say the same to you how can you explain how the majority of the board thinks the ai needs alot of work and is irrational

you cant.
 
Because you and your group are just so *special*, dude. You're better than all the rest. Never stop believin'. :)

lol great post, he does seem to look down on those that dont agree with his viewpoints on civ 5 and gets extremely defensive about civ 5 being a "really great game". The amusing part of this is im not down on everything about civ 5 I just want the ai to work then I would have more fun with the game and I think they are working on that untill then I have shelved civ 5 and will most likely just pay a game of it everytime a patch comes out to see if its improved.
 
Depends on which Civ you're next to. If you're near Japan, Russia, Germany, or some similarly tempered Civ, you will go to war, end of story. You may be able to get along with others, but the trick is to not look like a threat. If this is your goal, going for a cultural victory is probably your best bet. I don't know if Civs start to go after you when you're clearly ahead in culture, but I prefer to be cautious. The best idea, IMO, is to complete 3 trees other than Piety, and complete all but 2 policies on another. Then, complete Piety, and use your two free policies on the incomplete trees. Before the AI even knows what's going on, you'll be working on the Utopia Project.
 
To live in peace you need diplomacy. To have diplomacy you need diplomats.

Diplomats should be all around your cities carrying swords and rifles.

If the AI sees you as having a weak military, they will attack. Having a big army is key to keeping them from attacking.
 
If you want peace prepare for war.

Which is what I was going to say the second I saw the title. Really, that tells you all you need to know.
 
War is Peace. Freedom is Slavery. Wise words from a wise man.
You must conduct the former to product the latter. Other than the second phrase, i don't know about that; then again i'm not a philosopher.
 
To get in and out alive peacefully you need to treat the game as if it was a boardgame. In a boardgame, five or six people sits around a table and play a game to win. If someone is in the lead, the others usually target, if not all, at least some, of the their power to "hit the leader". So well, try not to be the leader, at least not until you have to. Be the number two. Very few look at who's the runner up.

When it comes to diplomacy, ironically, you can't have any friends, at least not any good ones. So never become friends with anyone. This because if you become friends with civ A then their is a good chance that civ B will start to hate you. Why? just because they hate civ A. However you can't be liked by all. One possibility that I used in one of my recent games was that I kept track of any warmongers and I wound one that was hated (denounced) by half the AIs and neutral with the rest. Most importantly, the AIs that has denounced him was on my continent. So I went on and denounced him. Sure, the particular civ will start to hate you, but he will on the other hand hate a lot of civs due to the fact that a lot of civs have denounced him.

One of the most important factors (also a little bit ironic) is that you need to have a sizeable and
good army and you need to show it. The AI don't like when you have units on his border so this is stupid (and quite irritating, because he likes to be on the border himself) but you can start to allow them to walk around in your lands, but in this case, allow all that wants to. But you need to have a sizeable force for this. Another solution is to put a lot of good forces along the border and then when he ask about them you say sorry and move them. This way you have also showed your army and also been nice and moved them.

They don't like when you settle near them (but for some reason they like to settle near you). In this case I usually (with a good amount of money at hand) settle at sensible areas and buy all the lands that I want and then when he mention this, you are very sorry and promise to never do this again. And well, don't do it again.

Sometimes the AI will beg, usually if you are weak (military) and have a lot. Sometimes it is better to just give them one of your extra luxuries or whatever. But I have noticed that it can also work (without a rep hit) if you decline his begging, but immediately offer them a deal, any deal.

In other civ game, the various AIs can hate and various civs. If you are liked with a civ in for example Civ IV then it doesn't matter much what relation he have with others. There is a points system and there are variables for this, but no significant ones. In CiV it seams (I'm no expert) to affect a lot all the various relations. Just as a boardgame. In other civ games it was built up around you, what you did, will you win or not. In CiV this is not the case.

As others have mentioned, the peaceful game is a myth. Well, sort of. For me I have a peaceful game once or twice per ten games or so. In the other games there are factors that I know will spoil a peaceful building game eventually so I skip that plan before it happens. For example, if Alexander (or other civs that I know is a maniac) is one of my neighbours, or there are only one warmonger on my continent and some other AI that also just build or are "culturing", or I have bad luck with resources on my part of the world (since I can't attack or use aggressive diplomacy to get resources).

Oh, if someone attacks you, don't go for it. Don't think "He attacked me, he is the warmonger, why can't they see that". No they do see that, but they also see another civ grabbing cites and for the AI this is just as bad. Just take out his army and take one city from him. When he offers peace, accept it. If you get cities that you don't like to have or that doesn't add good things to your empire (without having more borders with more civs that can spoil more relationships), give those cities back. Another possibility is to offer peace yourself, perhaps even you giving back a city (or more) that you have taken from him. Don't forget to also include the peace with CS (on both sides). If you think "But those cities, they are my spoils of war", well it costs to be an angel and perhaps this method of play is not for you.

Lastly, in Civ IV it was all about you and if you don't act, there was a good chance that the game stalemated and could be run peaceful, a peace full of tension, but still, peace. In CiV, every AI goes for a win so be prepared to get your peace-loving dreams destroyed. There is a good chance that an AI all of sudden starts to go rampage and someone needs to stop him (this is why I never think "peace" if Alexander is in the game).
 
if you are playing diety and start in middle of a bunch of civ's then i am not sure there is anything you can do to prevent war at that point.

I find that it's very difficult to prevent it entirely, but if you go OCC the AI has a very hard time taking your city. Between size, the capital and advancing eras rapidly, you get a city that eats the AI's units for breakfast. In an OCC Deity game I usually get declared on sometime between turn 60 and turn 90, and with Walls up and a garrison Archer it isn't pretty. Just plink the melee, and the ranged can't take the city. By the time a second wave of reinforcements can arrive, your adversary will have problems on another front and have to slink away. It's advisable to buy that adversary a problem if possible.

Otherwise, you can generally keep your neighbors busy. Just keep track of who hates who, and always ask both sides in a potential conflict their price. Very often, one or the other has a military advantage and will attack for cheap.

If you're persistent with this in the early going, your neighbors will all hate each other by about turn 100 and will leave you alone because they're too busy fighting with one another. You aren't perceived as a threat and aren't worth the bother of capturing, so they don't try. Then you pop out a win condition and laugh.
 
I could turn it around and say the same to you how can you explain how the majority of the board thinks the ai needs alot of work and is irrational

you cant.
You couldn't turn it around and say that, because the point of my post is that the thing you claim is impossible is possible, if you know what your doing.
 
Can someone help me? I wan't to be able to live in peace and hopfully cooperate alot with my nearest nabors in civ 5. I always end up with my closest neighbours beeing guarded och angry at me even in those cases when I never started a single war. My problem is that they think that I am going for the same win as they are and that they want my lands to build their cities on.

It dosen't seem to matter how much I trade with them and such, what shall i do?

Never declare war.

Don't expand over aggressively.

Don't lie in diplomacy (ie, agree to go to war in 10 turns and then renegade; agree to stop building cities near them and do it anyway...) or otherwise annoy other leaders (buying off their city states for example)

Trade with other leaders lots; resources, research agreements, open borders,...

And most importantly, build an army powerful enough to deter people.


For those who say diplomacy is broken, I disagree, those 5 things are exactly what you need to do in multiplayer as well to stay at peace.
 
You couldn't turn it around and say that, because the point of my post is that the thing you claim is impossible is possible, if you know what your doing.

actually I did turn it around perfectly on you. The main thing I notice out of you is that if someone does not like civ 5 you imedately go on the offensive, and use the same tired ilogical arguments with no way to back them up.
 
actually I did turn it around perfectly on you. The main thing I notice out of you is that if someone does not like civ 5 you imedately go on the offensive, and use the same tired ilogical arguments with no way to back them up.

This post is nonsense. Gibberish. You say it's impossible to play peacefully because the AI is random. Aatami and many other users, including myself, present proven strategies for playing a peaceful game. How could we all experience repeated success using these strategies if the AI is truly random? Answer: We couldn't. If the AI was random, the same strategy would never work twice, let alone numerous times for different players. So the AI is not random. You're wrong. (And you turned nothing around on anyone.)
 
you keep saying this over and over again but I see many more than that and I have not been on the forums for very long.

Nope. Sorry. You're confusing number of posts with number of posters. There are a lot of critical posts, but most are from the same people.
 
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