How to: Make Military units tradeable

Paasky said:
Yes, because the only unit that can be traded is the second one in the list. That's why it only works in small time-scale scenarios.

... waiting for civ4 ...
Yeah! I´ll put them as mercs in my mod!
 
I'm trying to add a merc as a tradable unit. The unit comes available with a tech in the 3rd age of my mod. It does not require any resources and can be built by all civs. However, I can't buy or give the unit away when I tested it. I had 4 in my capital (Rome) and a trade route to the Greek capitol. I even built an embassy. BTW, this is the second unit in the list (right after settler). Does anyone have any ideas? Screenshot attached. Thanks.:confused:
 

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Honestly, don´t have a clue.
Take a second hard look at the tutorial and do it again.
 
In my mod, I have a civ, called mercs, that is located in a heavily warred desert. They are like a crossroads, all roads lead to them. They can only build one unit. It is the "Mercenary" unit. It is immobile, has 0 stats, and is upgradable to a huge chain of other units. I am hoping that I can find a way to have the AI keep its gold and upgrade the unit, but basicly, the merc can be upgraded to different things depending on your tech level. The reason this is really big in my mod is-

Most units, including fighting ones, require food. Mercs do not. They do however, cost an arm and a leg to upgrade. So, you can grow food and make your own units, or through raiding, capturing units, trading and the worx, you can hire mercenaries. (Yeah!)
 
No, see, desert people, unkillable. They can only make mercs. They are immoble so that they are alwys in capital. You can buy the merc, and upgrade it. They cost no food or shields, but lotta gold. It'd an alternative method to military though (since there are lots of ways to earn gold...)
 
TheNewSaint said:
No, see, desert people, unkillable. They can only make mercs. They are immoble so that they are alwys in capital. You can buy the merc, and upgrade it. They cost no food or shields, but lotta gold. It'd an alternative method to military though (since there are lots of ways to earn gold...)

I see. The cost of purchasing the unit depends on the amount of shields it costs, if you didn't know that. Also, the upgrade cost is dependant of the shield difference of the units.
 
I did exactly all that you said but when i go to trade for the Russian Infantry it still says worker, and i still cant trade for their unit. what have I done wrong?
 
No I replaced The worker with the Russian Infantry, i made a test map(I put plenty of money belive me) worker is last on my unit list, Russian Infantry is in the second spot, can you help me out?
 
Roman Legion said:
does the unit have to be something everyone can make or can it be a UU?
Hmm, that gives me an idea. Making it a UU shouldn't keep it from being traded, but other civs may not be able to buy. If that's not the case, it could be used as some kind of special unit that is mass-produced by one civ, sold to others, and upgraded. The perfect Merc system. :)
 
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