tucoow
Chieftain
I found no appropriate thread to ask this question so I start a new thread.
I'm trying to build put "Drifa the white dragon", "Fiacra the north wind" etc units from FfH into normal BTS game, in ancient era. I will make them "world unit, 1 allow" and need Meditation, and need a world wonder "the Stag Hide"(3 allowed, so there can be competition).
I was able to do it when not using modular XML and they worked fine, and these monsters adds much fun to ancient era.
But with modular XML I find that these units change to require Angkor Wat(require philosophy) rather "the Stag Hide". I guess the building is "activated" behind units. There seems to be no way for modular XML to control it. This is the reason for me to find my way to this forum.
But with WoC v1 installed and I added my units, things seem to be the same. I had been expecting MLF to control the loading order but it seems to only control whether a module loads or not.
So the question is how to make new units depend on a new building?
I'm trying to build put "Drifa the white dragon", "Fiacra the north wind" etc units from FfH into normal BTS game, in ancient era. I will make them "world unit, 1 allow" and need Meditation, and need a world wonder "the Stag Hide"(3 allowed, so there can be competition).
I was able to do it when not using modular XML and they worked fine, and these monsters adds much fun to ancient era.

But with modular XML I find that these units change to require Angkor Wat(require philosophy) rather "the Stag Hide". I guess the building is "activated" behind units. There seems to be no way for modular XML to control it. This is the reason for me to find my way to this forum.

But with WoC v1 installed and I added my units, things seem to be the same. I had been expecting MLF to control the loading order but it seems to only control whether a module loads or not.
So the question is how to make new units depend on a new building?
