Yeah, that's the thing, and some happiness, as every ancient branch give some happiness, even if it's minimal.
But for sure culture alone is the way to go.
I like that
Yeah, that's the thing, and some happiness, as every ancient branch give some happiness, even if it's minimal.
But for sure culture alone is the way to go.
I think that's a very bad solution, we had that in G&K and it clearly show that that did NOT work. I play with a mod that does some changes to Piety - opener now both gives the production speed and the +1 Faith on Shrines and Temples - and this is enough to make me open Piety fairly often, even if I don't always develop the tree fully. Organized Religion has the +1 Happiness from Shrines and Temples as it was back in the days. Personally, I think this solution is much better than letting it open later.I can't think of any circumstance where I've taken Piety or would even want to before Classical era. By locking it that little amount, the AI is forced into something else first and will likely continue to choose something else with a reduced flavor, unless Piety really is a good choice.
I think that's a very bad solution, we had that in G&K and it clearly show that that did NOT work. I play with a mod that does some changes to Piety - opener now both gives the production speed and the +1 Faith on Shrines and Temples - and this is enough to make me open Piety fairly often, even if I don't always develop the tree fully. Organized Religion has the +1 Happiness from Shrines and Temples as it was back in the days. Personally, I think this solution is much better than letting it open later.
So what policy in Liberty/Tradition can compare with ability to get "free" Universities, Public Schools, and Research Labs in each city? Or use faith to purchase bombers?
I think Piety may be viable e.g. if opener would reduce cost of building walls and libraries - just idea, I agree that it looks too strange to be accepted.
Underground Sect - This wouldn't be as bad if it exerted religious pressure akin Spies are like trade routes (but even less, and they come even later in the game), if you're repurposing them for faith spread, they need to be better than a trade route from the holy city.
I fully agree with everything you write except for this being a problem. I don't see this as a problem, because I don't see Piety (and neither Honor) as being competitors for Tradition and Liberty. I see them as partners. I know some players feel all four ancient era trees should be able to carry your empire alone, but I disagree with this: Tradition and Liberty play one role, Piety and Honor are in a completely different group (along with Patronage, Aesthetics, Commerce and Exploration).The fundamental problem with Piety as an opener is that it's throwing your metaphorical chips on Religion. Compare to the alternatives: Tradition is planning to grow your empire tall, Liberty is planning to grow your empire wide, and Honor is planning to grow your empire by the sword. Piety would therefore be planning on growing your empire by religion. The problem with this is that while Religion is powerful and useful, it is NOT going to carry your empire.
I don't see Piety (and neither Honor) as being competitors for Tradition and Liberty.
I don't think Piety should work as your stand-alone start tree, if all four ancient era trees should be able to perform the role that Tradition and Liberty does, they would be too similar imo. I'm not saying that the current policy system is perfect, because I don't think it is (for starters, Tradition and Rationalism are too good, and you get too few policies overall, which means far too many games reduce to Tradition/Rationalism every time, which becomes trivial with time) - but for all the problems there are with Piety, I don't think its (disfavorable) comparison to Tradition is one of them.
I agree with you to an extent. However, there are two flaws to this argument:
- AI does not understand this, which means that AI will charge headfirst into Piety. Obviously one could just ignore this, but if you want the benefits of Piety - most specifically the reformation beliefs - you're in a race with the AI, which means you can't just postpone it without giving up a good part of the benefits of this tree.
- Piety will actually help you found a religion by giving you extra faith and, in the end, a Prophet. This adds an unhealthy element of gambling to the tree in the sense that at one hand you invest a lot of social policies in a religion you have not, and may not get to, found, but on the other hand this might be a necessary to get to found at all, less the AI takes all religions.
On paper however, I do agree with you: Piety should not be a first choice tree. Sure, you might want to grab the opener and perhaps Organized Religion early to help you secure a religion, but it should be developed in tandem with Tradition or Liberty which will be the trees of your general empire development. I'm not sure how exactly to fix the current problems with Piety, though ... should one remove the free Prophet from late in the tree? Just lowering the AI flavor for the tree might not work in itself, because after all, going headstrong into piety does after all increase your chance of getting a religion significantly, so while this might not be an optimal strategy for the player, that doesn't mean AI should be completely cut off from doing it.
PS. I guess this belongs in ideas and suggestions subforum.