civilizationfanatic2000
Prince
- Joined
- Jan 13, 2022
- Messages
- 332
one suggestion I raised in my earlier threads is that the farther away from the equator you are, and/or the less hospitable your climate is to farming, the more time your civilization will need to become agrarian. this severely limits what the player can do and limits their score in the early game significantly. on a TSL earth map, this means that the traditional European civs would simply be unable to compete with the earlier civs like Sumeria, Egypt, Persia, India, and China for many turns at a time. England and Sweden and Russia would be particularly affected. It might take them until 1000 AD in game until they become civilized or later.
in your eyes, how would you solve the problem of players being unable to really participate in the game? I know I said they could invade their civilized neighbors, define their culture, and so on, but they would have smaller cities (pops = power), slower to invent technology, probably not literate (prevents them from conducting advanced diplomacy from other civilizations), and on average are weaker (which allows them to be invaded much easier if they happen to be near a civilized neighbor). obviously major exceptions are the mongols and the Germans but those were flukes led by one of the best military leaders/massive tribal confederation in their homeland
in your eyes, how would you solve the problem of players being unable to really participate in the game? I know I said they could invade their civilized neighbors, define their culture, and so on, but they would have smaller cities (pops = power), slower to invent technology, probably not literate (prevents them from conducting advanced diplomacy from other civilizations), and on average are weaker (which allows them to be invaded much easier if they happen to be near a civilized neighbor). obviously major exceptions are the mongols and the Germans but those were flukes led by one of the best military leaders/massive tribal confederation in their homeland