suggestion

  1. L

    [Suggestion] Change to promotions from founding fathers

    Hello! Small thing that "irritated" me slightly is that when you get FF that gives you free promotion, that you could and might have aquired through experience it is wasted on old veteran units. So solution would be either: a: When FF gives you free promotion existing free up, and players...
  2. L

    [Suggestion] Better quest tracker

    Hello! I am not even sure if the quests to trade x ammount of stuff in europe works, or just that computers manage to win every single one of them (playing in patriot currently, so perhaps thats the reason) However the current quest log is rather hard to follow etc. So it would be really neat...
  3. L

    [Suggestion] Founding father logic change

    Hello! One feature which I personally dislike is that when you reject founding father you cannot hire him again. (all though it makes some sense to have this kind of rule) But what I really really really dislike is when you have enough points in the same turn to hire multiple ones and the game...
  4. L

    [SUGGESTION] More use for founding father points

    Hello! first of all I am huge civilization / colonization player from the very first civ1 to all the new ones. Also I have been lurking this forum from time to time and this is actually my first post though I have joined first over 11 years ago :D Secondly I am absolutely in awe for the We the...
  5. Queen Theophania

    Ideas and concepts for new resources (and a reworked lumber mill)

    Hey y'all, I have no idea if anyone else has problems with the variety of resources in Civ VI but I wish they were a bit more varied and represented a bit more of the world, so here I've compiled a few resources I'd like to see in the next entry in the series (and may or may not add through mods...
  6. Queen Theophania

    What do you think about adding the Northern Paiute people as a Civ?

    Hey everyone, I've recently been reading a lot about the history of Native American peoples and read up a bit on the Northern Paiute, who I think might work fairly well in a game such as Civ. Here's their Wikipedia article if you want to read up on them a bit In short, the Northern Paiute are...
  7. Securion

    No cluttered Civ 7

    Building improvements (and districts, wonders, etc) usually made Civ 6 look terribly cluttered. I suggest you try to make improvements that blend in a bit more or dont be exactly the same all the time, like if you build five tree farms it dont show five carbon copies of a tree farm but instead...
  8. Duque de Ferro

    [Super suggestion for new mod or DLC]Barbarian Legacy

    Barbarian Legacy DLC Hello everyone, welcome to the most fantastic suggestion ever in this community(hehehe)! Below I will propose a series of proposals that together can form a super mod or even a great official DLC. Without further ado, let's get started: 1 - Barbarians should give the...
  9. S

    Mod for no obsolete units?

    Idk guys, but it seems for me a great idea to make a mod which cancels obsoletion. The main two issues are inability to build units if you're outta strategic resources, and the second one are unique units, which are often a big reason when choosing a nation. Also, sometimes is essential to...
  10. A

    Civ 7 leader idea

    Civilization : Greece Leader : Ioannis Kapodistrias Bio : He was a great leader with economic mind who created schools, universities, a military academy, introduced the potato in greece and also had a strong diplomatic stance. (Keep in mind that all the abilities the district and the unit...
  11. A

    [UNIT] One TYPE of unit per tile

    So it looks like one unit per tile has been tackled in many ways. But it seems to use "support limits" like things. I was thinking to create code that simply says "If this tile has a unit with same unit type then make it an impassable tile for this unit" of course this only applies to the...
  12. K

    [NFP] Civiliazation VI Religious Leader update

    So yesterday I was playing civ 6 with some friends and one of them conquered a ai neighbour and took all their cities. My friend had no religion but the conquered ai did and he asked if he could claim the religion, obviously the answer was no, but I thought about it a bit and came up with a few...
  13. G

    Centralization: A Suggested Concept for Civ 7

    A common trend throughout history seems to be the waxing and waning of centralized power as opposed to more local authority. We can juxtapose modern Greece with the rabble of culturally related but politically independent city-states it was in ancient times, with the Delian League perhaps...
  14. Lautaro

    Suggestion: Ideology/Politics Mode

    Looking at the seemingly strong support for more historical/realistic modes, I came up with this idea. It is much more like an actual in-game system than what "modes" are looking like right now, but I might better take the shot. Ideology/Politics Mode (or system, if you prefer it that way) One...
  15. PeenHype

    Deep and detailed suggestions for the Civilization Franchise and future endeavors.

    Introduction: Hello :) My name is Peen and I've had the sudden urge to describe in detail my hopes and dreams for the future of this wonderful legacy of games i hold dear to me. It wont come as a surprise that I have spent a lot of time withering away...
  16. K

    [GS] "Yields per population" mechanic idea

    Right now every citizen grant 0.5 science per population and 0.3 culture per population. It's a "passive" gain, it's granted on top of all tiles' yields your citizens are working. The reason I'm suggesting to rework this a bit is to provide more flexibility and reward for growing more...
  17. S

    [NFP] Simple Economy System

    Hi, I've posted this on reddit, but I want to post it here too. Here's my idea of a simple economy system in Civilization VI. DISCLAIMER This is just an idea, not like, that we should 100% have in game, all values are out of thin air, so there's no balance at all, but in generally, it think...
  18. cammcken

    Small Suggestion: Terrain requirements of bonuses in the Pedia

    Now that we have new improvements for discovering resources, in addition to all the existing ones, I've seen the question answered: Resources may only be discovered on tiles they would normally be placed. Can we have some info in the pedia for where bonus resources can be found, so that we know...
  19. U

    [GS] Rename "Sumeria" to "Sumer"

    I posted this earlier on the Steam discussion page and was referred here by a user there: Hi, I'm not an academic Sumerologist or Assyriologist, but I do have a more than passing interest in the Ancient Near East. I noticed that there were relatively fewer Mesopotamian civs in this game than...
  20. Snipergw

    Should Rivers provide City Connections?

    In Civ4, settling along cities was satisfying and rewarding in part because it provided automatic city connections. Of course, in that game, where every improvement needed a road, it ultimately wasn't that impactful. Civ5 removed this feature, replacing it in part with gold yields on rivers and...
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