Guys, what are your suggestions for mods which deal with pacing and tweaking it to make it more sensible, particularly the turn:year ratio in relation to general scientific advancement?
Zee's Properly Timed Eras has been mentioned, yet it hasn't been updated in months and some people question its full functionality in recent versions.
Then I found
8 Ages of Pace, which was abandoned by its original creator but later picked up by someone else. It appears to be less outdated, but perhaps not updated enough.
Beyond overhauling pacing to have turns, years, eras and techs more in line, I'm interested in ramping up unit production on Epic/Marathon so to make warfare more dynamic and eventful. Ideally without going overboard (I play on King). While the AI still has coordination issues, it tends to do better with more units at its disposal, and the problem is that by default, it only has those numbers in the overture of the war (mainly if it happened on their terms). Once the army's back is broken, it becomes a trickle of units and mostly a game of tearing down walls.
EDIT: Would adding the following line to Zee's Properly Timed Eras' main SQL file effectively halve military unit costs?
Code:
UPDATE Units SET Cost = Cost*0.5 WHERE NOT FormationClass = 'FORMATION_CLASS_CIVILIAN';
Bit inexperienced with the language, but this beats making far more changes across
Units.xml
Maybe 0.66 would be more sensible, particularly taking into account the policy cards which halve unit costs again.