Thanks for your reply OnlyHeStandsHere, appreciate it.
Hmm I see, I was hoping for something simple but I see its more complex than that. I only play with donimaition victory, the other one don't really interest me, but I was told that doing that will limit many civs since many civs is not focused on domination.
So my goal is to play a long game with unlimited turns with all victory conditions enabled, but make all except domination victory harder to reach for player but most importantly for Ai.
Is there any difference between requirements for player and Ai civs to achieve victory conditions? If this is the case, maybe there is something I can adjust so Ai civs get higher requirement for victory?
If no difference, I don't want to change how any mechanic work ingame, only the conditions/requirements for victory.
Science: Increase cost all final projects for victory: Reach the exoplanet, Terrestrial Laser Station and Lagrange Laser Station right?
Culture: "Attract more visiting tourists from every single civilization than they have domestic tourists at home". How can I increase tourism requirement for victory?
Slow down tourism only option?
Religion: "Your religion must become the predominant Religion in every civilization in the game". How can I adjust/increase this requirement?
Reduce growth of religion only option?
Diplomatic: "Reaching a certain threshold of Diplomatic Victory points (20 on Standard speed)". This I find a setting for "<Replace Name="DIPLOMATIC_VICTORY_POINTS_REQUIRED" Value="20" />" I think I can just increase this number to maybe 30.
Score/Time: I play with unlimited turns so this get disabled automatically.
What is this setting?
<Replace Name="SCIENCE_VICTORY_POINTS_REQUIRED" Value="50" />
Looking forward to suggestions
