How to make your game more historicly acurate

FlowKey said:
But you'd have to include a Mausoleum of Lenin becoming available with Communism in that case ...

New Wonder: Mausoleum of Lenin
Effects: Doubles troop support from all citys. Dosen't work if your government is Republic or Demorcacy.:cry:
 
Future techs should make one happy or content face per city, or some such. Maybe an extra shield or gold in each city core, maybe up to a certain limit.
 
Desertsnow said:
Future techs should make one happy or content face per city, or some such. Maybe an extra shield or gold in each city core, maybe up to a certain limit.
come on ... what's one shield in a time of factories, plants and spacetravel??
 
Specialist citizens:

I figured you could put scientists to be avalible with math and tax collectors with economics or Banking.
 
FascistRepublic said:
I figured you could put scientists to be avalible with math and tax collectors with economics or Banking.
I may agree on the beakermen, but not on the tax collectors. They were an essential instrument of the central power since the earliest civilizations throughout the world. I am - of course - not referring to the spectacled geeks in grey suits of today, but to halfwits who couldn't add up 1+1, but did carry a very large stick ...
 
FascistRepublic said:
Specialist citizens:

I figured you could put scientists to be avalible with math and tax collectors with economics or Banking.

Haven't there been tax collecters before the advent of economics or banking? It's not like it's that hard or complicated... it's simply taking money from the people you rule.

And this may be, hands down, THE most ridiculous expample I might ever bring up (I pretty much expect every one to point and laugh :mischief: )... but didn't the Sherrif of Nottingham collect taxes in the Robin Hood story? And wouldn't that have been before the advent of "economics"?

(*sigh* why doI 'say' these things, you'd think I'd know better but here i am typing it any way :undecide: :p )

edit - ahhh sorry, I missed Flowkey pointing out that very issue with the tax men
 
People really allowed to create new wonders ? tell me about it ..
it sounds intresting .
 
It would have made more sens to me if the tax collectors where called "merchants" I mean, A size 12 city with 6 tax collectors? or even 1 for that matter...
 
FascistRepublic said:
Finaly, Change the English to Expansionistic/Industrious.
ERM. IF anything teh English should seafaring. The royal navy controlled the seas for the best part of 200 years. And by that I mean everywhere, from the channel to Australia. oh and during the height Napoleonic wars, they blockaded everysigle port from demark to Cadiz, to Ciaro, as well as keeping trade running.

Keep them seafaring.
 
I always thought that some kind of colonialism advance would make civ more accurate. And let you run far away cities with more than 1 shield.

Advance:Colonialism (after nationalism)
Improvement:Government house. Effects: No more than half shields and gold can be wasted through corruption.
 
Allanc said:
I always thought that some kind of colonialism advance would make civ more accurate. And let you run far away cities with more than 1 shield.

Advance:Colonialism (after nationalism)
Improvement:Government house. Effects: No more than half shields and gold can be wasted through corruption.

That's a pretty cool idear. :goodjob:
Perhaps to addition to the bonus of the Governmen house the Happiness of the citizens are effected (not sure howmuch... 2 happy citzens are made unhappy?) so there would be the challenge of keepingyour colonies from revolting.
 
More government types might be appropriate, especially Theocracy. It could become available with Theology or Monotheism or some such, or maybe as an optional tech in itself branching from one of the religious/metaphysical advances. Unit support as per Monarchy or Republic but with extra support for each city that has a religious improvement of some sort.
 
Allanc said:
ERM. IF anything teh English should seafaring. The royal navy controlled the seas for the best part of 200 years. And by that I mean everywhere, from the channel to Australia. oh and during the height Napoleonic wars, they blockaded everysigle port from demark to Cadiz, to Ciaro, as well as keeping trade running.

Keep them seafaring.

Fine, Expansionist/Sefaring

Oh, and nice colonialism Idea!:goodjob:
 
Desertsnow said:
More government types might be appropriate, especially Theocracy. It could become available with Theology or Monotheism or some such, or maybe as an optional tech in itself branching from one of the religious/metaphysical advances. Unit support as per Monarchy or Republic but with extra support for each city that has a religious improvement of some sort.

How about this:

Theocracy Government

Required tech:Theocracy (it branches from theology)
Worker rate:100%, but 125% if your civ has the Religious trait.
Coruption:Same as Monarchy
Unit Support:Same as Despotisim
Other effects:Makes one contecnt citezen happay and another one unhappy
 
Actually that could work! :)
 
i don't think this is historical accuracy, but more "realism" accuracy. My take on this discussion is that they are mainly tweeks anyhow.

Personally, I just like the discussion, I don't have the editor, I play Vanilla on my Mac, and I enjoy the game as it is.

What about Nukes. I think that having them should make one citizen unhappy in each city. Any thoughts there?
 
Well, the game is already historically authentic. If you wanted to make it historically accurate, all you would end up doing is playing the same game over and over again...

Civ has always been about "What If?" If you limit it to how history on Earth went for the past 6000 years, there wouldn't be much "What If" about it....

Whatever, YMMV. It just seems too limiting to me to make it historically accurate.
 
Turner_727 said:
Well, the game is already historically authentic. If you wanted to make it historically accurate, all you would end up doing is playing the same game over and over again...

Civ has always been about "What If?" If you limit it to how history on Earth went for the past 6000 years, there wouldn't be much "What If" about it....

Whatever, YMMV. It just seems too limiting to me to make it historically accurate.

I absolutely agree, I think perhaps the name of the thread is not quite accurate.

I would hate if there were changes that made the game limiting in the historical sense. I DO enojoy the fact that I can develop the Atomic Theory and computers have Libraries and universities all over the place w/o The Printing Press. What a wacky crazy world! It's a lot of fun to contemplate while i play... or when i'm not playing for that matter.

So far, these ideas seem to make the game interesting is somesmall ways; adding a bit of challenge but not so much on a huge scale where the game changes all that much. If they did, I think that might be a deal breaker for me...
 
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