How to modify the Winery building texture?

Racc00n

Chieftain
Joined
Jun 12, 2010
Messages
33
Hi guys!

Currently working on some retextures and ran into a problem: I tried to replace the default winery building texture with a more refined variant and dropped the modified winery.dds (building) and winery_decal.dds (ground texture) into \CustomAssets\art\structures\improvements\winery (same path and file names like in the original \assets\ folder). But the game doesn't load the modified textures and uses the original ones instead. All other modified textures (other improvements, buildings, terrain, etc.) work just fine, including the modified wine resource texture. Only the winery building texture doesn't seem to load properly :confused:

Any ideas...?
 
Finally solved thanks to the NifSkope tool suggested by vincentz in another thread. The winery had it's textures "embedded" into it's .nif file (or something like that), any external texture files were simply ignored. I set the "Use External" flag for both the building and the ground texture and voilà, works fine now :)
 
Is your winery for the public eye? I would be curious to see it:).

Sure :) Though it's nothing special, just some color adjustments to fit the rest of the terrain, the original texture (small pic) is too pale. Also tried to decrease the size of the grapes.

And sorry for the late reply, I'm currently working on my thesis and hadn't much time for Civ lately :sad:

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