How to play aggressive?

CyberSabotage

Chieftain
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Hey, just wanted to ask how do i fight in Civ5? I have about 500h in the game and i play super passive. I normaly get the minimum defence possible and often loose cities of this.
Iv started to try to play more aggressive but always seem to fall behind in everything else. The only way i seem to win domination is by out teching everybody and steamrolling everything with supperiortech or if i get a archer with +1 range early game i cant take a city or two with that :lol:
Can you give me some pointers or recomend a good civ to try out some early aggrassion?
Thx :)
 
Gengihs Khan and conquering some city states or go for Atilla with his battering rams.
These are civs that can be used as early aggressors. Most other CIVS in my opinion first need a good economy and a nice science production and can become agressive after you have researched education.
 
Huns are okay choice, but instead of GK I'd rather suggest Babylon or India. They have amazing early UU's which utterly devastate everything if you start early enough. Just be really focused on getting 4-6 of those running ASAP, 1-2 cities (cap included),(writing as babylon) lux techs, archery(babs)/wheel(india) and it's go time. Take liberty for the hammer and the free settler. Buy units for sold luxes and CS/hut gold too.
 
become agressive after you have researched education.

For early aggression you build ~6 archers, upgrade them to CB when you research construction (coincidentally by the time when your troops are finished) and go to smash a neighbor. Kill his troops in the field, then go after the city/cities.

i suggest to take a look at some let's play videos, a few Deity players show the correct build order to get that done.

Liberty does that a bit faster, but if it is better than tradition depends on the land you have. You can often go rampage with your early army while you grow build up your cities, adding a few troops now and then.

For the basics you try to take out ~ 1 civ per sweet spot technologically, which would be composites, x-bows, (gatlings if you have a lot of highly promoted archers) artillery+cavs, bombers.
some people like it better to build the empire first and take only a later spot, all depends on what you like best.
personally i love my highly promoted super troops that have been with me since the ancient ages :)
 
Korea is your go-to civ for science+domination combo.

UU siege is like having Artillery in medieval, just protect them with melee and clear the map.
Turtle ship beats anything on water until industrial.
Plus the wole Scholars of the Jade Halls tech-boosting galore which allows you to keep up with science easily.

Makes you wonder how they ended up with Kim Jong.
 
Can you give me some pointers or recomend a good civ to try out some early aggrassion?
Thx :)

Prioritise military techs. (construction before writing; machinery before education; dynamite before scientific theory; then flight). If you want it easier, pick a strong science civ and Pangaea map. Don't rush and take good care of your units, but invent ways to kill your foes fast.

Babylon, Inca, Huns, China, England, Ethiopia, Maya are just great if all you plan to do is kill.
 
After Maddjinn games you don't need much else, just try to follow his steps.

Too much aggression is bad, what you need is something described like well-timed periods of directed aggression vs AI. You don't want everyone to hate you, pick your targets and try playing for short efficient wars. At the same time stay friends with others AI so you can trade.
If you watched Maddjinns games you can notice periods of preparation: expansion, tile improving, teching, creating first army and then comes first war. Once you conquer cities you need to stabilize your happiness and gpt and to increase your science and power overall.
Time then second war - repeat - third war ... etc and finish the game eventually.
 
When I'm in the mood for an action packed game, I play Monty, finish Honor as soon as I can.

That way I get bonus gold and culture for every kill.
When I play like that I usually keep a war going all game, even when I don't have capacity to expand, I still gain from all the killing.
 
Korea is your go-to civ for science+domination combo.

UU siege is like having Artillery in medieval, just protect them with melee and clear the map.
Turtle ship beats anything on water until industrial.
Plus the wole Scholars of the Jade Halls tech-boosting galore which allows you to keep up with science easily.

Makes you wonder how they ended up with Kim Jong.

I really don't get it, you say that a civ that actually have a siege weapon that get bonus to kill units than bombard cities is a domination civ?
Are we playing the same game here?
 
You don't really need siege units until Artillery. Cannons are okay, but crossbows do just as well.
 
As someone in a similar situation (logged a lot of time, naturally passive, trying to get more aggressive) I'd highly suggest Monty for early aggression. Check out some LPs or other in-depth articles for build specifics, but the broad reason is that you can trample through the honor track by killing barbs at the beginning, at which point the barbarian camps will start to dry up (unless you're farming them, which I wouldn't recommend here) around the time you finish up that first track and you've already become sort of blood-addicted. Turning on your neighbors will be the only way to keep up the pace of your culture gains.

I also like The Ottomans for an aggressive game, because they've got nice advantages over both land and sea.
 
How do you avoid the diplo modifier "You are a warmongering menace to the world"? It's hard to stay trading (or research) partners with other civs, if you keep getting denounced.
 
Easy. You must have been DoWing other civilizations regularly. Within 50 odd so turn, if you hit the DoW button on Civilization 2 times or more, you'll see that happening.
 
Mechanically, that shouldn't be enough to give you the label.

Usually if you take one CS, that'll be good enough to get that warmongering label, but you'd have to DoW a lot, and wiping cities off. You must have done those.
 
Actually you start losing gold as soon as you build the units (unless you've taken Oligarchy and keep them garrisoned in your cities). Using the units to cap cities generates gold when the city is sacked. And once your newly acquired puppets are out of revolt, they will stay on gold focus, helping defray a portion of your gpt burden. The most expensive army is one that's not being used. (In BNW, using your troops to defend trade routes from barbs is also important to keep the trade route gpt flowing.)

Successful wars do put pressure on happiness, but you have many tools available to you. You can raze worthless cities (short term happiness hit, but that passes qiuckly) or sell them to another AI, build happiness buildings (puppets will prioritize happiness buildings if you are unhappy when they start a new build item), grab happiness giving social policies, tune your religion to provide happiness benefits, etc.
 
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