Öjevind Lång;10115082 said:
Every time I read the specs for Wu, it makes my mouth water, but I never seem to get the mileage out of playing as China that I should. Advice, anyone? Also, which would be your preferred victory playing as China? BTW, many people claim that it is almost impossible to switch course in game and head for another victory type. How true is that in your experience?
China has a few specific points that you need to exploit to play it correctly, I really enjoy playing China as a Civ and never lose with them. Here is a basic breakdown of how I play:
#1, you are a militaristic civ so unless you want to try something abnormal, your goal should be to go for a MILITARY victory. You don't spawn great generals faster and they don't get an additional attack bonus because you're supposed to win a cultural or science victory. China=War.
#2, China peaks early with Military. At Machinery&Steel you should be by far the most powerful Civ on the map. If you're not, you aren't playing China right.
#3, For social policies, I typically go for the 50% growth rate of my capital and then the 50% faster settler production (solely for its implications in early game expansion). As China, I almost never focus on culture, they are a gold/military civ and should be played as such. I expand quickly and rarely make it to a 4th social policy before I have won a domination victory.
#4, Likewise, unless you have a super-sick production capital, I really just bypass Wonder building. Instead of building a wonder, I pump out more military units or other buildings to help the military like barracks (which gives free upgrades which generates generals even faster!).
#5, You absolutely want to build Paper Makers (unique library) in every city all the time. They are a library+gold and keep you ahead in both revenue and tech. They are also pretty cheap in the grand scheme of buildings. Before you know it, your gold revenues will be double that of your opponents and you'll have no problem buying military units, happiness buildings, or most importantly- military upgrades.
#6, Your Chu-ko-nu (crossbow unique) is absolutely positively the wickedest unit in the early game *if* you know how to use it (available with Machinery). It gets 2 attacks per turn, or 1 attack and a move, which makes them awesome for hit and runs or pure sniping. In addition, they are stronger than crossbows and seem to do more damage to armored units (like swordsmen and longs). The end result is a highly mobile and versatile long-range killing machine. If you have 3 swordmens or longswordsmen as your front line and 3-5 chu's backing them up, you can really wreck havoc on units/cities, etc. Also, when the chu's get the city-attack upgrade, 3 of them can reduce a level 20 defense city to 50% in one volley (remember they attack twice! It is the same as having 6 crossbows!). Utilizing this unit is key to victory for China. You should absolutely plan to take out 1-2 other Civs as soon as you get Chu's. When you are getting towards Machinery, you should be pumping out as many archers as you can make. Chu's are very expensive and take a lot of time to build, but to upgrade to one from an Archer is cheap and quick. Once you get Machinery, you can't build archers anymore and are forced to build the chu's, so that can actually set you back! I typically have 6 archers or more ready to upgrade when I hit machinery and sometimes even pause finishing that tech to let any queued archers finish or else they will be set way back in time when changed over to chu's!
#7, Your Great Generals are your next biggest asset, they spawn fast and have 35% attack bonus for nearby units (10% more than other civ generals). They are critical to have with any army, and they spawn quick enough that you can easily have 2 separate high-end attack divisions. In addition, if you are attacking a civ that doesn't have a general, you're getting a huge bonus to attack. If you're attacking one that does have a general, you effectively are eliminating the bonus of their general AND still getting a +10% attack for yours! Any more than 2 generals that spawn you can use for quick free golden ages unless you are on a huge map with many military divisions. You get your first general very fast, which gives an additional early-game advantage for your Chu attack!
Hope this helps.