How to raise unit limit?

Use Lua to give them a (dummy) policy that has UnitSupplyMod=-100
 
Alternatively, you can try this:

Code:
<LandUnitMaintenanceModifier>-100</LandUnitMaintenanceModifier>
<NavalUnitMaintenanceModifier>-100</NavalUnitMaintenanceModifier>

(in Traits)
 
I'm just trying to exclude "worker" unit from supply limit. <NoMaintenance>true</NoMaintenance> doesn't work for it in units.xml. I know it won't only affect my civ but every civ. But still, I want to do it.
And I don't want to increase supply limit through editing handicapinfos.xml because it will affect all units, not just "worker".
Any ideas?
 
I'm just trying to exclude "worker" unit from supply limit. <NoMaintenance>true</NoMaintenance> doesn't work for it in units.xml. I know it won't only affect my civ but every civ. But still, I want to do it.
And I don't want to increase supply limit through editing handicapinfos.xml because it will affect all units, not just "worker".
Any ideas?
VMC or CP DLL-MODS may allow this level of discrimination in which units are counted and which not for supply purposes, but otherwise I think it is impossible.
 
VMC or CP DLL-MODS may allow this level of discrimination

See MOD_UNITS_NO_SUPPLY in CustomModOptions.xml
 
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